Movement Point Penalties Rule

Kharkov: Disaster on the Donets is the latest strategy title from the award-winning team at Strategic Studies Group. A synthesis of the very best elements of two critically acclaimed and top-rated game systems, Decisive Battles and Battlefront, and a successor to both, the new Kharkov: Disaster on the Donets brings to life a campaign of epic scale and dynamic battles on the Eastern Front of World War II.
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Tzar007
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Joined: Sat Feb 07, 2004 3:57 pm
Location: Montreal, Quebec, Canada

Movement Point Penalties Rule

Post by Tzar007 »

The movement points penalties rule is the one thing that brought the biggest change for me in the new updated Kharkov. You really got to be careful where you're going to send units, otherwise you might well regret it by having your unit stuck there and utterly destroyed in just a few turns.

I do feel this is more realistic because historically, units were far more cautious of getting encircled by wandering carelessly in the enemy's rear lines, especially when enemy units were nearby. It takes nerves of steel and cold-blooded soldiers to willingly march into a ring of enemy units, so rushing into any enemy gaps were events rarer than people think.

How do you cope with this new rule ?
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