Destroyed Regiments
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Destroyed Regiments
If the 8th Marine Regiment is destroyed at Suva will the 2nd Marine division always be short by 1 third strenght or will the division rebuild?
- topeverest
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RE: Destroyed Regiments
My experience is that if you build the next larger formation, you can get sub unit A,b, and c but not the regiment back. Not sure if it applies to all units.
Andy M
RE: Destroyed Regiments
This is an important question.
If you rebuild the Division, you permanently lose all Regts. The Division will rebuild at less than 100% strength; if you turn replacements on, eventually you will get to 100% strength, effectively replacing the lost strength of that Regt.
This is important for the JAPANESE player specifically. Why?
Look for Regts that have parent divisions. If they are wiped out on an island, even if you don't pull a fragement, you get the "slots" back when you build the division.
If you rebuild the Division, you permanently lose all Regts. The Division will rebuild at less than 100% strength; if you turn replacements on, eventually you will get to 100% strength, effectively replacing the lost strength of that Regt.
This is important for the JAPANESE player specifically. Why?
Look for Regts that have parent divisions. If they are wiped out on an island, even if you don't pull a fragement, you get the "slots" back when you build the division.
RE: Destroyed Regiments
I'm not sure I get the anwser, here is the question in another form.
If 8th Marine Regiment is destroyed (including 8th Marine Parant Unit) -- Will then the 2nd Marine Division be able to form (at full strength, to reach full strength) ?
If 8th Marine Regiment is destroyed (including 8th Marine Parant Unit) -- Will then the 2nd Marine Division be able to form (at full strength, to reach full strength) ?
RE: Destroyed Regiments
I have one regiment missing out of this division. I have been tracking the growth of the division in the rebuilding process. It is located w+25000 supply and the controling corp stacked on an island. The unit has stalled in terms of growth of combat power..and is not at full TOE.
Does this unit need to recover stateside to get all the "toys" it needs to play. Mostly short of combat infantry. When a new marine or infantry unit arrives does the new unit suck up available replacements so the forward units are having difficulty rebuilding?
Does this unit need to recover stateside to get all the "toys" it needs to play. Mostly short of combat infantry. When a new marine or infantry unit arrives does the new unit suck up available replacements so the forward units are having difficulty rebuilding?
- CapAndGown
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RE: Destroyed Regiments
ORIGINAL: Q-Ball
This is an important question.
If you rebuild the Division, you permanently lose all Regts. The Division will rebuild at less than 100% strength; if you turn replacements on, eventually you will get to 100% strength, effectively replacing the lost strength of that Regt.
This is important for the JAPANESE player specifically. Why?
Look for Regts that have parent divisions. If they are wiped out on an island, even if you don't pull a fragement, you get the "slots" back when you build the division.
How can you build the division if you don't have all the components? The rebuild unit command requires that all the components be present in the same hex and have the same HQ.
RE: Destroyed Regiments
ORIGINAL: cap_and_gown
ORIGINAL: Q-Ball
This is an important question.
If you rebuild the Division, you permanently lose all Regts. The Division will rebuild at less than 100% strength; if you turn replacements on, eventually you will get to 100% strength, effectively replacing the lost strength of that Regt.
This is important for the JAPANESE player specifically. Why?
Look for Regts that have parent divisions. If they are wiped out on an island, even if you don't pull a fragement, you get the "slots" back when you build the division.
How can you build the division if you don't have all the components? The rebuild unit command requires that all the components be present in the same hex and have the same HQ.
I have reformed more than one allied division from 2 of the three regiments at a reduced strenght.
RE: Destroyed Regiments
ORIGINAL: bigred
I have reformed more than one allied division from 2 of the three regiments at a reduced strenght. Seems the aussies are unable to do the same.
WAD or Bugg ?
RE: Destroyed Regiments
ORIGINAL: P.Hausser
ORIGINAL: bigred
I have reformed more than one allied division from 2 of the three regiments at a reduced strenght. Seems the aussies are unable to do the same.
WAD or Bugg ?
Note the aussies will also reform if all the sub units on the map are in the same hex. My problem is they are scatered from india to east hell. So I was not correct w/ above statement...
RE: Destroyed Regiments
ORIGINAL: cap_and_gown
How can you build the division if you don't have all the components? The rebuild unit command requires that all the components be present in the same hex and have the same HQ.
Are you sure ?
If you can rebuild units who have regiments that have been destroyed, then this seems to not be the case.
My question is, is it a bugg of wad ?
RE: Destroyed Regiments
what is a wad or bugg...
RE: Destroyed Regiments
Are you suppose to be able to rebuild divisions, when the division is lacking 1 or more of its regiments.
The reason to why I ask is because it can be handy with that knowledge when it comes to set up a strong defensive perimeter. (ie. one can take 1 regiments from 4 different divisions and put on 1 island instead of 1 full division, and have the effect that the enemy must struggle for a long time, and when the 4 regiments are destroyed one can just assemble the other parts of the divisions and form them, then let it go a short while and have the divisions up at full strength.. = no actual military strength of the empire is lost, but a lot of time is bought.)
I ask the designer, mr. Brown or any other, if this is a Bug (and if so, then one should not do it) or if it is WAD, - and in that case it would be a fair and very effective strategy.
The reason to why I ask is because it can be handy with that knowledge when it comes to set up a strong defensive perimeter. (ie. one can take 1 regiments from 4 different divisions and put on 1 island instead of 1 full division, and have the effect that the enemy must struggle for a long time, and when the 4 regiments are destroyed one can just assemble the other parts of the divisions and form them, then let it go a short while and have the divisions up at full strength.. = no actual military strength of the empire is lost, but a lot of time is bought.)
I ask the designer, mr. Brown or any other, if this is a Bug (and if so, then one should not do it) or if it is WAD, - and in that case it would be a fair and very effective strategy.
RE: Destroyed Regiments
ORIGINAL: cap_and_gown
ORIGINAL: Q-Ball
This is an important question.
If you rebuild the Division, you permanently lose all Regts. The Division will rebuild at less than 100% strength; if you turn replacements on, eventually you will get to 100% strength, effectively replacing the lost strength of that Regt.
.
This is important for the JAPANESE player specifically. Why?
Look for Regts that have parent divisions. If they are wiped out on an island, even if you don't pull a fragement, you get the "slots" back when you build the division.
How can you build the division if you don't have all the components? The rebuild unit command requires that all the components be present in the same hex and have the same HQ.
For rebuilding a "parent" LCU (say 9th or 11th Indian divisions on the Malay peninsula) from its constituent sub components (eg brigades), you need to have all the existing on map sub units present at the same hex. However this does not apply when some of the constituent sub units have been destroyed (aka surrendered). In that situation you can rebuild the "parent" unit from the remaining on map surviving sub units when you have them in te same hex.
What you rebuild is as follows (using these arbitrary numbers for clarification).
Say you have a "parent" unit whose aggregate TOE device total is 1500. The "parent" starts the scenario with all its sub units located at the same hex and equipped as:
(a) sub unit Alpha has 300 devices,
(b) sub unit Bravo has 400 devices,
(c) sub unit Charlie has 500 devices.
If you immediately rebuilt the parent unit, you would have only 1200 devices present in the parent unit (=80% of TOE). You would need to turn on replacements on the rebuilt parent unit to eventually reach 100% TOE (assuming of course that there is a monthly production rate for the neccessary missing devices)
Now consider the situation where the the three sub units are located in different hexes (but with the same number of devices as above). Before you can get all three sub units to the same hex, sub unit Alpha is totally destroyed (=surrenders and no fragment exists anywhere). When both on map surviving sub units (Bravo and Charlie) are co located, you will still be able to rebuild the "parent" unit. The rebuilt "parent" will now have only 900 devices (=60% of TOE). Again turning on replacements will eventually fill up the "parent" with the missing devices, provided there is a monthly (or reinforcement convoy for the Allied etc carrying the necessary devices) production rate.
Alfred
RE: Destroyed Regiments
Aha, thanks for your reply Alfred.
This opens a lot of nice abilities when it comes to defensive warfare.
Can you confirm that it also works when splitting a division who already is formed.
A/B/C `? One can put A on 1 island, and B on the other.. and keep C in Manilla.
Once A + B is Destroyed then C will become the Division ?
OR DO ONE have to:
Putting A on a Island, and keeping B + C in Manilla, to form once A has been destroyed ?
This opens a lot of nice abilities when it comes to defensive warfare.
Can you confirm that it also works when splitting a division who already is formed.
A/B/C `? One can put A on 1 island, and B on the other.. and keep C in Manilla.
Once A + B is Destroyed then C will become the Division ?
OR DO ONE have to:
Putting A on a Island, and keeping B + C in Manilla, to form once A has been destroyed ?
RE: Destroyed Regiments
Well explained Alfred.
What happens to the experience & morale ratings of the various sub units??
PHausser, Your tactic will work, but from memory, and subject to an answer for the above, I thought sub unit experience when splitting a LCU was lower for the sub units than for the whole.
What happens to the experience & morale ratings of the various sub units??
PHausser, Your tactic will work, but from memory, and subject to an answer for the above, I thought sub unit experience when splitting a LCU was lower for the sub units than for the whole.
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RE: Destroyed Regiments
ORIGINAL: P.Hausser
Aha, thanks for your reply Alfred.
This opens a lot of nice abilities when it comes to defensive warfare.
Can you confirm that it also works when splitting a division who already is formed.
A/B/C `? One can put A on 1 island, and B on the other.. and keep C in Manilla.
Once A + B is Destroyed then C will become the Division ?
OR DO ONE have to:
Putting A on a Island, and keeping B + C in Manilla, to form once A has been destroyed ?
Quite sure this isn't possible. Not 100% mind you, but pretty close.
The AE-Wiki, help fill it out
RE: Destroyed Regiments
ORIGINAL: Smeulders
ORIGINAL: P.Hausser
Aha, thanks for your reply Alfred.
This opens a lot of nice abilities when it comes to defensive warfare.
Can you confirm that it also works when splitting a division who already is formed.
A/B/C `? One can put A on 1 island, and B on the other.. and keep C in Manilla.
Once A + B is Destroyed then C will become the Division ?
OR DO ONE have to:
Putting A on a Island, and keeping B + C in Manilla, to form once A has been destroyed ?
Quite sure this isn't possible. Not 100% mind you, but pretty close.
Smeulder is right: That doesn't work. A is gone forever, and you can never reform the Division; you are stuck with B and C groups.
Alfred is right, that's what I was trying to say; if a unit in the Division is DESTROYED, no worries, you can re-form the Division, and build it to 100% of TOE, which in effect replaces the lost strength of the destroyed unit.
I personally have rebuilt 8th Australian Division from just 2 Bird Bns only....and built the division to 100% full-strength.
Re: Destroyed Regiments
All hail necro!
A Chinese corps divided into A/B/C.
So who is "parent" unit here, which can be grown back to full corps TOE ? The last remaining fragment ( no matter if its A/B/C or a fragment thereof) or only A, whose leader is always the leader or combined unit, and which subunit, always is bigger than B and C when corps is divided.
A Chinese corps divided into A/B/C.
So who is "parent" unit here, which can be grown back to full corps TOE ? The last remaining fragment ( no matter if its A/B/C or a fragment thereof) or only A, whose leader is always the leader or combined unit, and which subunit, always is bigger than B and C when corps is divided.
Re: Destroyed Regiments
Chinese units respaun in Chungking. You don't have to worry about that. Dug deep for this thread....GP
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Re: RE: Destroyed Regiments
There are separate rules for units that start he game divided and those that don't.
For units divided in game (A/B/C) you have to rebuild from the remaining units to reform the parent. Eventually that parent unit will then build itself back up to full strength. As to who's IC, it's whoever is IC of the next element. If A gone then B. Divided elements and fragments can't be recalled/respawn!
Units that start the game divided can be either rebuilt, recalled or respawned, but they can't rebuild and be recalled or the reverse. Chinese units cannot rebuild they have to respawn. Nearly all units that start divided have separate, pre-allocated leaders.
For units divided in game (A/B/C) you have to rebuild from the remaining units to reform the parent. Eventually that parent unit will then build itself back up to full strength. As to who's IC, it's whoever is IC of the next element. If A gone then B. Divided elements and fragments can't be recalled/respawn!
Units that start the game divided can be either rebuilt, recalled or respawned, but they can't rebuild and be recalled or the reverse. Chinese units cannot rebuild they have to respawn. Nearly all units that start divided have separate, pre-allocated leaders.