space ports warp inhibitors

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

space ports warp inhibitors

Post by taltamir »

the AI designed spaceports should include hyper-deny.
The spaceport is immobile, what its shooting isn't. And if something hostile is attacking and things go bad for it, it tries to escape... well it shouldn't be allowed to.
I do not have a superman complex; for I am God, not Superman.
Alinroch
Posts: 13
Joined: Sun Apr 25, 2010 2:29 pm

RE: space ports warp inhibitors

Post by Alinroch »

Agreed. All my ports have it. It's a negligible expense or size for a port.
Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: space ports warp inhibitors

Post by Astorax »

You could deny them warp capability for a little while, until they used their normal sublight engines to get far enough away. They could then warp because they are out of the hyper-deny range. I suppose you could do it and just hope you took out some engines or that they are so slow as to not be able to outrun your torps.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: space ports warp inhibitors

Post by taltamir »

ORIGINAL: Astorax

You could deny them warp capability for a little while, until they used their normal sublight engines to get far enough away. They could then warp because they are out of the hyper-deny range. I suppose you could do it and just hope you took out some engines or that they are so slow as to not be able to outrun your torps.

obviously they could and should "escape" out of the field before escaping... They actually already do that.
the advantage of the hyper deny field is that it increases the time you get to fire at them before they escape, and increases the chance of a kill.
I do not have a superman complex; for I am God, not Superman.
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