Building Starports and Disbanding Troops

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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jscott991
Posts: 528
Joined: Wed Apr 22, 2009 10:45 pm

Building Starports and Disbanding Troops

Post by jscott991 »

Is there a quick way to find out which of your colonies have a starport and which do not?

If there isn't, this is something that should probably be considered as a new feature down the line.

The only fast way I've discovered is looking at grey (less than happy) planets in the Colony screen. In most cases, they are planets without starports.

Another suggestion is that shift click should really work somewhere with troops. It is very hard to disband large groups of unneeded troops because they can only be selected one at a time.
Spacecadet
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RE: Building Starports and Disbanding Troops

Post by Spacecadet »

There's probably a better way, but I use the Colony Screen and go through the list.
If there's a + for Recreation & Medical, then I know there's a Starport of some size there.



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Raengrey
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Joined: Fri Apr 16, 2010 9:21 am

RE: Building Starports and Disbanding Troops

Post by Raengrey »

Press F6. On the drop-down on top, select Space Ports.
Bartje
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RE: Building Starports and Disbanding Troops

Post by Bartje »

Now that's something I Didn't know.
 
Could this tip be in galactopedia? On empire management perhaps??
taltamir
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RE: Building Starports and Disbanding Troops

Post by taltamir »

I agree that there needs to be a way to see which colonies have/don't have starports... as well as an easy "upgrade to latest model" and "set target size" buttons. (the sizes are, 0-3... with 0 being no spaceport, 1 being small space port, 2 being medium, and 3 being large).
So you could easily and quickly build, increase size, decrease size, and update to latest design your starports in colonies.

My current strategy is small space port in EVERY colony, with some of them getting medium or large.
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