3 Second Time Delay After Giving Orders

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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nerod
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3 Second Time Delay After Giving Orders

Post by nerod »

Is there a way to lessen the time after clicking done or exit after giving units orders? The game posts the little black box in the center of the screen with the orders I just gave and then waits about 3 seconds before going to the next screen. This appears to be the same time as for reading the black box report for sinking of ships, coast watchers or sightings by search planes which need time to be read. In that case I want the time delay to read the information, but I don't need to read the orders I just gave, I just want to go immediately to the next screen. I know that there is time delay settings for the information black box, but I can't find one to change the setting for orders given information. Any thought? It would greatly speed up the game play to skip the black box information repeating what you just told the computer to do.
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Ross Moorhouse
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Post by Ross Moorhouse »

Yes have a look in the preferences screen. I run my game at .5sec delay on everything..
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Hartmann
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Post by Hartmann »

Me too. :) Ground unit battles seem to take quite long, though, even with that setting.

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neuromancer
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Click out

Post by neuromancer »

I just click 'done' on ground unit battles, let the computer crunch all the numbers without telling me about it, and then have a look at the post action report.

Same with surface gun battles or air attacks that are just going to be too depressing to watch (I know I'm going to get hammered), I just click out and have a look at the post action report to see how badly I got pummled.
Hartmann
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Post by Hartmann »

I actually love all combat animations with the *big* exception of ground combat which is boring (and somehow extremely drawn out). I hope this section receives a bit more pep in WitP.

I usually press "done" in ground combat, too, but then I miss some values which are not shown in the summary.

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Ross Moorhouse
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Post by Ross Moorhouse »

I cant watch the animations for when my ACs get attacked by those Jap planes. I press done when I see this attack coming as I know I wont have any ACs left so why watch their painful, slow death.. :(
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Marc von Martial
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Post by Marc von Martial »

I actually love all combat animations with the *big* exception of ground combat which is boring (and somehow extremely drawn out). I hope this section receives a bit more pep in WitP.


Wait for the patch ;)
Sonny
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Post by Sonny »

I watch most of the battles. I like the animations (especially the bomb misses on air-naval battles). Teh only ones i don't watch are the ones which I know are going to take a logn time (surface battles with more than 4 or 5 ships on a side, ground combat, air strafing attacks on ships and those night time surface battles where a sub and an AP shoot machine guns at each other all night).

Some of the air to air battles are confusing because it is tough to know who is shooting who because the little cannon flashes are so small and quick. But I watch them anyway.:)
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