I had a bombardment TF that started 7 hexes from Luganville and was to head in at full speed (speed 6). However, after the two movement phases it had only moved 5 hexes total and was sitting two hexes from Luganville in broad daylight. I lost a BB and several others took torpedoes. The threat at Luganville was moderate, 50 Netties or so.
Note:
1) TF set to full speed - not subject to "mission speed" adjustments (not that mission speed would have ended up being any worse)
2) TF set to high threat tolerance. And if it was threatened, why move towards the threat and stop? (Unless for some reason it didn't move the first phase and did the second)
3) The screen is sorted by reverse endurance, even the lowest endurance ship had enough to get to Luganville and then some before refueling
4) TF set to not refuel, didn't try to refuel and use op points
5) You don't see all the ships, but trust me that all have used 0 op points
6) TF commander aggressiveness wasn't all that impressive (57) but I would think that would only affect time on target, not partial disobedience.
So, what am I missing (if anything)? I thought I knew all the pitfalls.






