The Mystery of Weather.csv

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AH4Ever
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Location: NU JOYZ

The Mystery of Weather.csv

Post by AH4Ever »

Having decided to attempt a more extensive modification of mud_area.csv than my first go round.

A Change in the Weather

Also including winter_area.csv this time.

I started testing it before completion to see how it was shaping up.

I am running into trouble with weather.csv, which on the December 16th, 1939 turn generates over 12,000 entries thereby covering most of the map in snow.


I was wondering if there is any way of modifying, overriding or deleting weather.csv?

I never did understand the factors that control weather.csv and it makes any attempt at modifying the weather futile.

The snow shown appeared in a game where I was testing my " No Weather Mod"






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JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
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Bleck
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RE: The Mystery of Weather.csv

Post by Bleck »

This file is current weater state (only hexes with snow or mud/rain are stored there). Format for each row in this file is:
hexX;hexY;weather(0=normal, but not used here/1=snow/2=mud);allowWeatherChange(0=false/1=true);

You can simply delete whole content of this file leaving it empty. This file is generated in every time in save folder (also each time you end your turn in autosave folder) so you can copy one from there to your scenario folder.

Hope this hepls :)
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doomtrader
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RE: The Mystery of Weather.csv

Post by doomtrader »

Go to the events folder and please open events_77_dummy.xml, look for winter starts and winter ends events. [;)]
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AH4Ever
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RE: The Mystery of Weather.csv

Post by AH4Ever »

Thank you, I appreciate the information.

[;)]
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
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