Thanks for not slamming me...

Rick
P.S. AWESOME GAME!
Moderator: MOD_SPWaW


Hohoho.Originally posted by ASDN:
That's not quite right.I have the K6-2-333MHz & 64MB & S3 VIRGE 2MB and it takes 3-4 seconds to move one OT-34 through 12 hexes in the Last Stand at Seelowe scenario (map zoomed out to the max). At the comp.sys.ibm.pc.war-historical the guy named "schalken" reported the same times on K6-3-450MHz & 256MB computer (and probably he has a quite decent GFX card). It seems quite slow.I slowed down my computer to 200MHz and get 6-8 seconds for this move - which is unacceptable slow. So moving 10 tanks takes about 1 minute on 200MHz systemThere were some suspection, the problems comes from the code optimized for Pentium processor, which works slow on AMD machines. Any comments from the guys with Intel Pentium machines ? [This message has been edited by ASDN (edited July 21, 2000).]


The code can't be optimized for DirectX (I can't figured out what it means). But in the case you are right and it is possible the code can be optimized for DX, that the SPW@W is likely not optimized for Direct X because it is conversion of DOS game (Paul Veber confirmed it indirectly on war-historical newsgroup by pointing out that one can't compare native Win32&DirectX game like TOAW with the converted one like SPW@W).Originally posted by Voriax:
I doubt the SPWAW code is optimized for either of the major CPU's but just for the Direct X. Michael Wood could tell us more about that.
Maybe my answer wasn't clear enough. When I am playing SPW@W with the mentioned scenario I have about 14-16MB free RAM with ICQ and WinPopup running in the background. My Windows 95 SR2 doesn't even try to use the swap file yet so its setting is irrelevant.As for swap file, have you thought about setting a fixed size swap file? About 2,5 times the memory amount. My WIN95 started behaving much nicer after I set that swap file.

). This mode uses only 450KB of the video memory. I don't know if SPW@W uses the rest of it. Maybe Mike can give us some tips (I know how to use the off-screen memory in the DDraw programming) ? But it is still pretty much (1.5MB free) for icons.Tried Last stand at Seelowe.Originally posted by ASDN:
Kao16,
Could you measure the time of the movement described above? You don't need to be *very* preciseJust if it is 1 second, 2 seconds or 3-4 seconds or so.
If you have the faster movement than I have probably the delay calculation is invalid on K6 machines