The more surface battles I see the more I worry. It seems that ships always concentrate their fire on 3 or 4 of the opposition to the point of overkill, and then break off even when comfortably winning.
Prime example: In my PBEM game I managed to pull off a perfect night attack on 12 Cargo Ships and 4 Minesweepers who were unloading at Gili-Gili. Tanaka himself led 4 cruisers and 3 destroyers stragiht at them. The action opened at 6,000 yds, closed to 2,000 yds, then back out to 7,000yds before concluding.
Now this should be an utter massacre, expertly led heavy ships against almost no opposition, immobilised unloading at a tiny port. In real life one cruiser by itself would have reduced the convoy to shambles.
In UV, some of the cruisers ganged up on 2 of the MSWs in the first phase, scoring multiple shell and torp hits. At close range they badly hit 2 of the Cargo Ships, then piulled back back out to long range and slightly hit 2 more. Then they disengaged
In effect I sank 2 MSWs and two Cargo ships, possibly a third. Please see the AAR below. This is silly. There's no way any commander (let alone Tanaka) would have disengaged when his fleet was right in amongst such easy targets. I would expect to have sunk every Cargo ship and also all the MSWs provided they had a lower speed than my CA/DDs. Sinking 3 and leaving 9 sitting ducks afloat is ludicrous.
To conclude, I would recommend that either A) Ships disperse their fire more evenly amongst enemy ships, not victimise one or two, or/and B) Decent commanders should not disengage until they have run out of targets or ammuniton when they are obviously winning.
Thoughts please?
Night Time Surface Combat, near Gili Gili at 17,42
Japanese Ships
CA Chokai
CA Aoba
CA Furutaka
CL Tenryu
DD Mutsuki
DD Yuzuki
DD Oite
Allied Ships
MSW Cessnock
MSW Ipswich
MSW Launceton, Shell hits 2, Torpedo hits 1, on fire, heavy damage
MSW Lismore, Shell hits 11, Torpedo hits 2, and is sunk
AK Barwon, Shell hits 6, on fire, heavy damage
AK Adelong
AK Rhesus, Shell hits 1, on fire
AK Mildura
AK Mungana
AK Murada
AK Demodocus
AK Diomed, Shell hits 13, Torpedo hits 1, and is sunk
AK Asphalion
AK Idomeneus
AK Lycaon, Shell hits 3, on fire
AK Neleus






