Invalid ctr ids on hexes

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jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

Invalid ctr ids on hexes

Post by jjdenver »

When starting a scenario (this may only happen after starting another scenario and returning to main menu - I'm not sure yet), the game freezes while moving to the screen where you pick which countries are human controls. There is a red loading bar along bottom of screen. When I start windows task manager the game shows as still running but there is another process called something like "invalid ctr ids on hexes" that is running also.

When I manually end the "invalid ctr ids on hexes" process using task manager, then click on the game I briefly get the screen used to pick countries controlled by human/ai then the game crashes.

AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Invalid ctr ids on hexes

Post by doomtrader »

Does it happen for any specific scenario?
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: Invalid ctr ids on hexes

Post by jjdenver »

It happens for china 41 when I first start it (not just when exiting another and restarting)



Image
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Error.jpg
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AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: Invalid ctr ids on hexes

Post by jjdenver »

Hm - I think this may be related to the error from another thread: http://www.matrixgames.com/forums/tm.asp?m=2498435

This time when i got the error I was able to alt-tab over the the error message popup box, click on "ok" and the game continued successfully. So same problem but the popup box doesnt' have focus so that I can see it to close it.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Invalid ctr ids on hexes

Post by doomtrader »

This is the same issue, and we have already addressed and corrected it for the next patch which should be available soon after weekend.
jjdenver
Posts: 2477
Joined: Thu Nov 01, 2007 11:07 pm

RE: Invalid ctr ids on hexes

Post by jjdenver »

The Japanese start the 41 China scenario with no ground units at all. Is this intentional or part of the same bug?

Thx
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Invalid ctr ids on hexes

Post by Anraz »

It also has already been corrected for the following patch.
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Invalid ctr ids on hexes

Post by doomtrader »

To be more specific, all countries start a scenario with no land units
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