Any news yet
Moderators: Tim Coakley, Sertorius
Any news yet
Been wondering when we are going to get a sneak peek at the next in the H&M series ?
IIRC there was talk the next title will center on Russian ?
PS: not that I have grown tired of volume I , on the contrary I find I've become addicted to the H&M engine to fulfill my musket tactical fix, as I have stated before this engine screams Colonial wars !
IIRC there was talk the next title will center on Russian ?
PS: not that I have grown tired of volume I , on the contrary I find I've become addicted to the H&M engine to fulfill my musket tactical fix, as I have stated before this engine screams Colonial wars !
- PunkReaper
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RE: Any news yet
I find I've become addicted to the H&M
H&M small step from S&M ???[:-]
- sol_invictus
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RE: Any news yet
I figure it will be quite a wait until we see anything on the next game. I really hope I am wrong because I too love S&M, err, H&M games.

"The fruit of too much liberty is slavery", Cicero
RE: Any news yet
An update on progress would be nice to have, but there's no rush. We've already seen some of the new artwork, so we know that is well underway, and scenario-making simply takes a lot of time.
H&Mv1 still more than satisfies my urges at this point, though, and a new game would probably just interfere with my work schedule right now.
H&Mv1 still more than satisfies my urges at this point, though, and a new game would probably just interfere with my work schedule right now.

no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
all false belief
blinded by morality
there shall be ... no peace
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RE: Any news yet
Next part have more than 5 battle pack scenarios (one pack for scenario would have 3 or more sub-scenarios) with Russians of the 7yw. I'm going to preaperas as many scenarios as I can. In plan is adding bonus pack with Swedens.
Unfortunatelly we (scenarios designers) still waiting for new game engine with new editor (large battlefield 300x300 hexes will avaible) and new units graphics. It is planed soon maybe this mounth. Then some of half year for scenario making and testing
I'm responsible for Russians battles
Any propositions? Questions?
Unfortunatelly we (scenarios designers) still waiting for new game engine with new editor (large battlefield 300x300 hexes will avaible) and new units graphics. It is planed soon maybe this mounth. Then some of half year for scenario making and testing

I'm responsible for Russians battles
Any propositions? Questions?
Changes....
RE: Any news yet
ORIGINAL: PrinzHenrich
Unfortunatelly we (scenarios designers) still waiting for new game engine with new editor (large battlefield 300x300 hexes will avaible) and new units graphics.

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RE: Any news yet
Do you know, Prinz Heinrich, what are the new features planned in volume II ( keyboard shortcuts, AI tweaking, indirect fire, optional single phase system, new attack column formation, more detailed losses report, ....) ??
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- Uffz Feuerhake
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RE: Any news yet
I would like to play the H&M, 7th year war-scenarios etc. with an individual unit-pic for every (unlimited number of) unit like the known HPS games.
So the limited graphic on the battlefield would not hurt so much.....
Greetings
So the limited graphic on the battlefield would not hurt so much.....
Greetings
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RE: Any news yet
To Uffz Feuerhake
Never play HPS, what do you mean? Every unit have individual graphic?
To everyone:
New part of the game would have few amazing thinks like horse artillery and arc fire by howitzer and mortars. 5 degree commander chain and lots of other stuff.
Never play HPS, what do you mean? Every unit have individual graphic?
To everyone:
New part of the game would have few amazing thinks like horse artillery and arc fire by howitzer and mortars. 5 degree commander chain and lots of other stuff.
Changes....
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RE: Any news yet
Thanks for those informations about the new features, PrinzHenrich.
I have just a suggestion for the scenario design : there is a feature that is not used in the game. You can give to a unit some instructions (defend, attack, ....) in the scenario editor. Among these instructions, there is an "escort" order. Could it not be used in this 2nd title to create small escort units for the high rank leaders ?
I have just a suggestion for the scenario design : there is a feature that is not used in the game. You can give to a unit some instructions (defend, attack, ....) in the scenario editor. Among these instructions, there is an "escort" order. Could it not be used in this 2nd title to create small escort units for the high rank leaders ?
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RE: Any news yet
PrinzHenrich:
When you "click" on an HPS unit, it brings up a .bmp that shows the solider in a much more detailed uniform. Each unit has one of these assigned so you can see the detail differences between all individual units.
When you "click" on an HPS unit, it brings up a .bmp that shows the solider in a much more detailed uniform. Each unit has one of these assigned so you can see the detail differences between all individual units.
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RE: Any news yet
Orders or instruction to Initial Order AI unit
This instruction have been given in my small scenario to most off units. I have experiment with this feature with different results. Sometimes it give desire results, sometimes (mostly) undesire! It is double difficulty to preapere such instruction for two sides armies. I always test them after to see if my order give the scenario historical background. I switch both AI play and observe behaviour of units. SOmetimes an orders have no effects in game, like their never had been given.
So it is hard work to make good and playable [historical] battle scenario!
About this escort order I haven't large experience in this, but You give me good suggestion for "Russians fusiliers soldiers" different roles in compare with line infantry.
In High rank leader could be name as "adiutants" [have even idea for graphic] but haven't any influence for battle effects. If someone attack this esscort unit propability than their leader died is more than 90%, moreover artillery now will avaible to fired it and eliminate at the beging of the turn [with no contacts!!!!!!!!!!!!!!]
It will look like all artillery "hunt" enemies leader, not fired at their troops.
This instruction have been given in my small scenario to most off units. I have experiment with this feature with different results. Sometimes it give desire results, sometimes (mostly) undesire! It is double difficulty to preapere such instruction for two sides armies. I always test them after to see if my order give the scenario historical background. I switch both AI play and observe behaviour of units. SOmetimes an orders have no effects in game, like their never had been given.
So it is hard work to make good and playable [historical] battle scenario!
About this escort order I haven't large experience in this, but You give me good suggestion for "Russians fusiliers soldiers" different roles in compare with line infantry.
In High rank leader could be name as "adiutants" [have even idea for graphic] but haven't any influence for battle effects. If someone attack this esscort unit propability than their leader died is more than 90%, moreover artillery now will avaible to fired it and eliminate at the beging of the turn [with no contacts!!!!!!!!!!!!!!]
It will look like all artillery "hunt" enemies leader, not fired at their troops.
Changes....
- Uffz Feuerhake
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RE: Any news yet
To PrinzHenrich:
Ok, original HPS has not really an individual graphic for every individual unit.
But it is very easy to add in the unit.bmp hundrets of individual graphics with individual flags etc.
And there are a lot of mods.
With this new added graphics you can change in the oob-file with new x/y-coordinates every unit-pic!
So it is possible to represent every historic correct uniform for every unit.
http://i39.tinypic.com/o0xan8.jpg
This would be a nice addition in the Horse&Musket-games! [8|]
Ok, original HPS has not really an individual graphic for every individual unit.
But it is very easy to add in the unit.bmp hundrets of individual graphics with individual flags etc.
And there are a lot of mods.
With this new added graphics you can change in the oob-file with new x/y-coordinates every unit-pic!
So it is possible to represent every historic correct uniform for every unit.
http://i39.tinypic.com/o0xan8.jpg
This would be a nice addition in the Horse&Musket-games! [8|]
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RE: Any news yet
To:Uffz Feuerhake
Yes off courseit is also makeable in HnM vol. 1-2. All You have to do is draw good in GIMP or Photoshop TGA picture file, then delete on txt file and paste your graphic to folder with units.
Exemple I using now graphic for Prussians LAnd Units and Swedens not avaible for others player now!!! Magnus send me it, so I can make scenario from Swedish War theatre.
Yes off courseit is also makeable in HnM vol. 1-2. All You have to do is draw good in GIMP or Photoshop TGA picture file, then delete on txt file and paste your graphic to folder with units.
Exemple I using now graphic for Prussians LAnd Units and Swedens not avaible for others player now!!! Magnus send me it, so I can make scenario from Swedish War theatre.
Changes....
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RE: Any news yet
Hmmm, HnM graphic is better and with animation
See this picture,
I can change "looking" of every soldier in one single unit, and even their position on the group and formation of every units SEE OFFICER behind the line in upper unit.

See this picture,
I can change "looking" of every soldier in one single unit, and even their position on the group and formation of every units SEE OFFICER behind the line in upper unit.

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Changes....
- Uffz Feuerhake
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RE: Any news yet
To Prinz Henrich,
yes, I know....maybe I have used a wrong term (my school-english is a bit rusty [:(])...I dont mean the 3D-pics on the battlefield, I mean there is a additional "avatar"-pic for every unit.
Please have a look on the left side of the pic, there you can see two soldiers of the Austrian Landwehr, every pic (in combination with the changing factors strength, moral etc.) stands for one battalion....
http://i39.tinypic.com/ea5wn8.jpg
So it is possible to use hundreds of individual avatars...this is eye candy....but H&M is in this point a bit .... conventional.
yes, I know....maybe I have used a wrong term (my school-english is a bit rusty [:(])...I dont mean the 3D-pics on the battlefield, I mean there is a additional "avatar"-pic for every unit.
Please have a look on the left side of the pic, there you can see two soldiers of the Austrian Landwehr, every pic (in combination with the changing factors strength, moral etc.) stands for one battalion....
http://i39.tinypic.com/ea5wn8.jpg
So it is possible to use hundreds of individual avatars...this is eye candy....but H&M is in this point a bit .... conventional.
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RE: Any news yet
Do you mean something like that:
That is only Prussians line infantry

See also topic in:
tm.asp?m=2357748
That is only Prussians line infantry

See also topic in:
tm.asp?m=2357748
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Changes....
- Uffz Feuerhake
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RE: Any news yet
To Prinz Henrich,
These 3D-pics are really great!!!, BUT [;)] I think, you know what I mean [8|]
Sorry, I mean the little additional (HPS...) 58 x 78 pixel-pic, which would answer the questions about:
Did this unit wear a moustache or not?
What is the color of buttons of the unit?
What are the ponpon-color of the grenadiers/fusiliers cap?
Is the sword of the officer silver or golden?
Mmm, I have 2 Meter books about SYW-uniforms of every nation etc. etc.
Maybe I have other focal points.....
These 3D-pics are really great!!!, BUT [;)] I think, you know what I mean [8|]
Sorry, I mean the little additional (HPS...) 58 x 78 pixel-pic, which would answer the questions about:
Did this unit wear a moustache or not?
What is the color of buttons of the unit?
What are the ponpon-color of the grenadiers/fusiliers cap?
Is the sword of the officer silver or golden?
Mmm, I have 2 Meter books about SYW-uniforms of every nation etc. etc.
Maybe I have other focal points.....

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RE: Any news yet
Uff Feuerhake,
I do know what you mean by the unit portraits on the side in the HPS games. It is a nice feature, but would require a huge investment in time to get all those graphics for all units.
You can bring up the unit stats in HnM and see a larger portrait. This can even now be set per unit in the editor, but I do not have plans to go back and add in unique images for every unit.
Regards,
Tim
I do know what you mean by the unit portraits on the side in the HPS games. It is a nice feature, but would require a huge investment in time to get all those graphics for all units.
You can bring up the unit stats in HnM and see a larger portrait. This can even now be set per unit in the editor, but I do not have plans to go back and add in unique images for every unit.
Regards,
Tim
Horse and Musket2---Matrix Games