Mod Question

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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RUDOLF
Posts: 261
Joined: Thu Apr 29, 2010 11:34 am

Mod Question

Post by RUDOLF »

Any mod who add German ships (in Jap col.) and who allow Zero to become George?
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chesmart
Posts: 904
Joined: Sun Jan 14, 2007 8:51 pm
Location: Malta

RE: Mod Question

Post by chesmart »

Ironman new version has german ships
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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Mod Question

Post by PaxMondo »

Zero to George is pretty easy.  In my personal mod, I just make George carrier capable, PDU on, and then add a house rule that George cannot go on a CV except for transport.  This takes only a few secs in the editor.
 
My reasoning is: as the CV's get killed off, there is no reason to restrict the airgroups remaining to CV aircraft when they have no CV to fly from.  Give them the best plane you can.
Pax
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John 3rd
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Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Mod Question

Post by John 3rd »

Would still love those German U-Boats at Sumatra for Reluctant Admiral!
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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