Setting multiple waypoints. When, or at all?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Templer_12
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Setting multiple waypoints. When, or at all?

Post by Templer_12 »

Setting multiple waypoints. When, or at all? [&:]

Is it wise to set multiple waypoint, or at all?
If, when?

Or better leave pathfinding by default to the AI?
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Templer_12
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RE: Setting multiple waypoints. When, or at all?

Post by Templer_12 »

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simovitch
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RE: Setting multiple waypoints. When, or at all?

Post by simovitch »

I usually use the pathing tools to see the probable route the units will take... then If I want that path modified I will know more or less where I need to stick in a waypoint. You can always shift the waypoint but there is a command delay.
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wodin
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RE: Setting multiple waypoints. When, or at all?

Post by wodin »

I never use waypoints..I pick the desired route\path (covered and so forth). The only time I sort of do away point is to select an FuP, though sometimes I don't even do that. When I have forgone doing an FUP when attacking with say a battalion I have had the battalion then sort out an attack from two or three different angles (a coy in each direction) to more or less surround the enemy.
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