problem with vehicles

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TAIL GUNNER
Posts: 1156
Joined: Wed Apr 27, 2005 5:10 am
Location: Los Osos, CA

problem with vehicles

Post by TAIL GUNNER »

After popping my first German SPW in North Arnhem with a PIAT, I noticed in the end of battle report that I was credited with an "Armor" kill instead of the usual "Vehicle"...

Which could possibly explain why those suckers are suddenly so hard to kill with small arms fire....just had a battle where a 251/9 took about 2500 rounds from my Vickers MG team and shrugged it all off without a scratch...same battle another Bren team expended all it's ammo firing down from a building about 5m away onto a disabled 251/9....killed three occupants with the initial grenade barrage, the sole remaining dude lived to tell the tale despite the Bren team emptying all small-arms ammo into it...

Despite this and some other minor quibbles...I gotta say this is one of the funnest games I've played in a long, LONG while!
Back to Arnhem!

ChadG
"If you want peace, prepare for war."
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: problem with vehicles

Post by RD Oddball »

I've noticed that HT's are particularly hard to kill. Thanks for confirming my suspicion and will make a bug report about it. I don't know if it being logged as armor in the debrief screen is the reason but we'll look into it.

Glad you're enjoying it!
TAIL GUNNER
Posts: 1156
Joined: Wed Apr 27, 2005 5:10 am
Location: Los Osos, CA

RE: problem with vehicles

Post by TAIL GUNNER »

cool Oddball...

I've also noticed that Allied ACs aren't taking any small arms fire at all...

those things are absolute magnets for German ammo in previous games...[8D]
"If you want peace, prepare for war."
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: problem with vehicles

Post by RD Oddball »

Yep agreed. I don't think they should pop like pinatas but neither should they be indestructible.
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