Question about artillery and air strikes

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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GaryChildress
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Question about artillery and air strikes

Post by GaryChildress »

If I don't use all my artillery or air strikes in a strategic turn, do I lose them or do they accumulate for the next?
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RD Oddball
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RE: Question about artillery and air strikes

Post by RD Oddball »

They will carry over until you hit 0000hrs or the first turn of the following day. At that point you lose what wasn't used and get a new set of support. It is possible, depending upon scenario and side you're playing to not get any support that following day. So it's good to use up what you have if you have the opportunity. Heavy artillery support is not available if you can't draw a clear supply line to a major supply depot.
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