The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post reports of your great victories and disastrous defeats here to share with other gamers.
gwgardner
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The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

[Razz, if you read this, you're guilty of spying!]

Razz and I are 4 turns into a campaign game using his Rising Sun mod. Soon to be released in the mods thread, I presume. He's the Axis, I'm Allies.

Razz says the his mod has a more historical starting setup and more historical unit arrival timeline.

All I know is that I want to speed up that timeline, because as you may have guessed, right now I'm getting crushed. I need reinforcements, and fast. Japan in the Razz reincarnation is extremely aggressive.

First turn he performed the air strike against Pearl Harbor, doing a lot more damage than he thought he did, based upon his comments. He actually completely decimated the garrison force in Pearl. If he had had landing troops, he could have taken it.

Since overall the disaster at Pearl was expected, it wasn't too demoralizing, however the result of my next move was not exactly what I wanted - a mixed blessing, to be sure. I quickly ordered the Saratoga and the Enterprise to steam full speed to join the Lexington in Hawaiian waters. Reason being, to protect Pearl. But another opportunity presented itself, as my recon planes spotted the Japanese strike force in the Central Pac, apparently steaming back to Japan.

So I sortied attack groups from all three carriers. The Shokaku, according to my trustworthy pilots, who have been trained in ship recognition and could identify every Japanese carrier on sight, found a new port on the bottom of the sea. Critical hit! [7 SP damage] The ship was practically torn in two, and never had a chance for emergency repairs. Had a couple of hits on other Japanese ships, taking only one SP damage from Japanese air cap.

So far a resounding success. However, not realizing just how aggressive Razz was, I didn't expect him to delay his own repairs by sticking around in the Central Pac and launching a counter strike. He was lucky enough to spot my fleet with his recon sub. Down goes the Lexington to repeated hits, and one critical hit.

At that point I panicked and pulled my entire fleet back to the West Coast for repairs.

While in port, the US Navy was helpless over the next few turns to forestall enemy attacks on Midway, Johnston Island, Rabaul, Port Moresby [he landed there just days before my Aussies could transport a force there), Java, Borneo ... you get the picture.

I decided to abandon the Philippines, and managed to transport an infantry division to Guadalcanal and a mech division to Australia. The Langley went to the bottom of the South China Sea, and a tank division was destroyed covering the loading of the transports in Manila. I just didn't have enough transports to take out that armored division.

The Filipinos are holding out on the Bataan Penninsula, at Legaspi, and Davao. The latter is under siege, as the Filipinos were able to reinforce the garrison there to corps strength before the Japanese landed in force.

After repairs to my two remaining carriers and a small escort, I have sent them back to Hawaiian waters enroute to escort transports to Australia, where the Japanese have just made a surprise landing against a poorly defended Townsville. The Aussies had left only one understrength division there, in their failed attempt to rush troops to New Guinea.



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oldspec4
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by oldspec4 »

Thanks for the comments. I've been on the fence for purchase until a couple of patches and mods, particularly the Rising Sun mod, are available. So am watching your AAR w/ great interest.
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

Seems like Razz stole from the Malaya invasion force, to pursue objectives elsewhere like Australia. So far, after a month, his force in Malaya is very weak. Only the slowness of my own buildup (reinforcing away from home territory is slower) is keeping me from a counterattack. I'm hoping that armored unit will not be able to flank my defense and drive into Kuala Lumpur unopposed.

Siam came into the war on Japan's side, and is already advancing towards Burma. Haven't seen any Japanese forces there yet.

My main focus really as UK is simply trying to build up a defense of India/Burma. I know Singapore will fall.

The Royal navy is out patrolling the Bay of Bengal. The Hermes has joined the fleet.

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gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

Take a look at the area near Townsville, where the Japanese have invaded Australia. Bad luck. I had just transferred the entire Australian air force to Townsville, enroute to rebasing near Darwin. Now that air force is cut off from all supply and is useless. [by the way devs, what happened to that feature whereby an out of supply air unit could at least perform rebase!?]

I got nothing to stop the enemy from consolidating their position near Townsville.



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Razz1
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Razz1 »

That's funny... I don't see them so you must have moved them.

You need to use Strategic Redeploy but it also cost PP !

Well leave it to a human..

The Allies completely disapear after the Attack on Pearl Harbor and can not be found.

Admiral Yoshimiro has been demoted for his failure at Pearl.

His objectives were not met.

While there were several hits, 25, only the stinking Narwahl sub was sunk.
Captin Yoshimiro in now in the back room of a submarine playing Craps in order to get his die rolls up.

Since the Allied fleets were in retreat. Operation Orange was in effect.
Upon recon, the Australian General GWGardner reinforced Darwin. How in the hell he preformed that miracle I do not know.

Further recon of Townsville revealed a massive Airforce build up.
Captin Yoshimiro suggested that we divert the landing forces from Oeration Orange and strike the Aliies at Townsville.
His suggestion was taken and the city was taken by complete surprise to the Allies.
Radio transmission revealed they were panic ing. The Japanese Army quickly moved inland and destroyed the New Zealand strategic Bomber Group.

IJN revealed Crusier in the waters so bombers were sent to attack. Hits were scored. At the same time

Crusiers and transports were reported in the Solomns. Another flight group took off and struck the fleet.

Admiral GW is very wise as he has confused the IJN and IJA with his tactics.
From our reports.. Mac Arthur's Division was wiped out in the Phillippines.
However several forces were in retreat and were loaded on to transports.

For the first 4 turns I thought I was being invaded by transports. They were everywhere.

The IJN hunted them down with little success. I believe there is a tank division from the Phillipines and another Infantry Division floating around. Plus New Zealnd transports and Australian ocean liners were spotted.

The whole front was very fluid. Resistance is very tough in Sunatra and Malaya.

In the mean time the Chinese have been making several uprising all over the map.

Fianlly by turn 5 Qang-Si is bottled up.



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Razz1
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Razz1 »

The Enterprise was spotted along with the Saratoga.

A quick attack was made and the Saratoga took two torpedos and the Enterprise was hit with a 500lb. bomb.

[&o]

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Magpius
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Magpius »

Shouldn't you guys be posting in separate threads? [:-]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

ORIGINAL: Agent S

Shouldn't you guys be posting in separate threads? [:-]

Yeah, Razz, get your own thread!

Anraz
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Anraz »

ORIGINAL: gwgardner

ORIGINAL: Agent S

Shouldn't you guys be posting in separate threads? [:-]

Yeah, Razz, get your own thread!


Have a look here tm.asp?m=2425559 at AAR by Chuck and Chocolino. It has only one thread and it works quite fine.
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

I believe they delayed their posts for days after the actual moves. That's more organizational effort than I want to make.

1/9/42

No sooner do I send my carriers out for escort duty towards Australia, then the enemy detects them. The loss of Midway and Johnston Islands lets him just sit out there in the Central Pac, from which he can send out recon flights from his carriers, yet I can't counterstrike from land-based air on Hawaii - not enough range. Ugh. Lesson - don't lose Midway and Johnston Islands!



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gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

Jan 9 42

My TF 130, with the Saratoga and the Enterprise, was escorting troop transports through the Polynesian Islands Sea Zone, headed for Australia.

A Japanese TF of at least five carriers obtained spotting reports from subs, and launched a devastating attack. The Enterprise and Saratoga were caught completely by surprise, their CAP was useless, and they took repeated hits. The Enterprise lives on. The Saratoga does not.

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gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

The Yorktown made its way through the Panama Canal into Pacific waters, giving me 1 1/2 carriers, a fleet of battleships that are all in drydock, and a variety of cruiser groups that are in varying states of disrepair. The Enterprise TF is limping its way back to the West Coast.

Meanwhile, Guadalcanal hasn't received a supply convoy in two weeks, due to Japanese raiders which have hit my transports in the Solomons.

Hawaii is feeling abandoned, with troops and planes stripped from its defense to come to the rescue of the Australians. Well, the Aussies are looking pretty good right now, actually, despite the Japanese incursion at Townsend. So Washington has ordered two bomber and one fighter groups back to ... no, not Hawaii, but the West Coast. Yeah, I've kind of panicked again.

Right now it feels like the Japanese rule the seas, and there's nothing I can do about it but wait.

As for Townsend, the enemy seems to have made something of a blunder there. The port facilities are non-existent, so the Japanese troops are living off the land. The Aussies have landed their own troops nearby, and with other elements marching up from the south, intend to surround Townsend and force a surrender.

The UK is holding on in Burma against a rather weak Siamese push. And Malaya holds. The lack of Japanese effort there still leaves me with the feeling that the enemy is planning something even more unpleasant. I need two more weeks to deploy a bare-bones defense force in India. Right now the Japanese could land anywhere except Calcutta with impunity.

But Legaspi still holds! [in the Rising Sun mod, Legaspi is a VP city].

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cpdeyoung
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by cpdeyoung »

With regard to the AAR that Chocolino and I did in the ToW forum we were playing about two "months" ahead of the AAR posts so we were not revealing anything to each other. If you have the patience this is perhaps the best way to post a very readable AAR. The readers get a very enjoyable turn by turn read, without having to switch from thread to thread.

Chuck
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

Yeah, I'm wantin' some Chuck and Chocolino magic over here about now.

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Tomokatu
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Tomokatu »

gw
That's Townsville - VILLE not end. Can't help you with Townsend.
For every action, there is an equal and opposite malfunction
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

I guess I just couldn't believe there was actually a community called Town and Ville. I hope there was somebody named Town involved in that.

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Chocolino
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Chocolino »

Towns-ville fits right into a world where you can order Cheese-Quesadillas and Chai-tea. But I am off-topic.

This is a really captivating report. Since you mention Burma: Is there something in the game that simulates the effect of the Burma road or the air supply of National China via the "hump"? Have you encountered any events that deal with Burma that make it interesting to control it for this reason (i.e. supply into China)? Also, does it make sense to install a Flying Tigers unit in China to harass Japan's shipment?
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jomni
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by jomni »

ORIGINAL: Chocolino

Towns-ville fits right into a world where you can order Cheese-Quesadillas and Chai-tea. But I am off-topic.

This is a really captivating report. Since you mention Burma: Is there something in the game that simulates the effect of the Burma road or the air supply of National China via the "hump"? Have you encountered any events that deal with Burma that make it interesting to control it for this reason (i.e. supply into China)? Also, does it make sense to install a Flying Tigers unit in China to harass Japan's shipment?

The Flying Tigers (AVG) are already in China.
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Tomokatu
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by Tomokatu »

gwgardner protested:
I guess I just couldn't believe there was actually a community called Town and Ville.
 
For a full explanation and some really ugly people see
http://www.townsville.qld.gov.au/townsville/heritage/heritage_chronology
 
Nobody at your place ever watched the PowerPuff Girls?
The show mainly takes place in the City of Townsville, USA. Townsville is depicted as a major American city, with a cityscape consisting of several major skyscrapers. The physical location of Townsville has never been determined.
From Wikipedia
 
Thinks: Getting off-topic now.
For every action, there is an equal and opposite malfunction
gwgardner
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RE: The 'A Rising Sun Always Sets' AAR - Allies Campaign

Post by gwgardner »

ORIGINAL: Chocolino

Towns-ville fits right into a world where you can order Cheese-Quesadillas and Chai-tea. But I am off-topic.

This is a really captivating report. Since you mention Burma: Is there something in the game that simulates the effect of the Burma road or the air supply of National China via the "hump"? Have you encountered any events that deal with Burma that make it interesting to control it for this reason (i.e. supply into China)? Also, does it make sense to install a Flying Tigers unit in China to harass Japan's shipment?

I'm not far enough along to have had an event like that. I can assure you my RoC is hoping for some supplies across the hump.

Any harassment of shipping is a good thing. Trouble is, all the air units in China are at such low strength at startup that I can't use them right now.

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