SoP 1.03 - current list of changes (patch in making)
SoP 1.03 - current list of changes (patch in making)
The current list for 1.03 patch (in making), still 2-3 minor things to do including list of sunk ships.
(1.03)
------------
Fixes
- Air Strike description corrected
- Corrected starting date for Saipan scenario
- Corrected wrong price of units over first level
- Improved screen behavior after zooming or panning the map
- Zooming in and out does not causing map to jump/shake
- Corrected CTD when loading a scenario with country without a flag
- Corrected supply source display when unit was taking supply from Mulberry if it was cit off from city after Mulberry has been created
- Corrected beachhead display
- Partisans will appear only if they are land connected
AI
- Partisans in China now more dependable on Japan garrisoning
- Australian AI should coordinate strategic planning better in case of Japan invasion in Pacific Campaign
- AI will spend PP for technologies more rational
- AI will repair ships
Map
- Possibility to land on Maloelap added in Pacific Campaign
- Ishikawa (23|38), Ginowan (20|47) Ginoza (35|35) and Onna (28|33) added to Okinawa scenario
- Normanton (146|143) and Daly Waters (129|141) added in Pacific Campaign
OOB
- Vichy units in Indochina seceded to French Indochina
Gameplay
- Changed convoys data in Pacific Campaign
- Communists China will become more important player in fight for dominance in China in Pacific Campaign
- Communists China can be recreated after it's fall in Pacific Campaign
- Shore bombardment now depends on the range only
Events
- First Marine Division event add
UI
- F5 key now turns on/off units names
- Fleets can be sorted now
- Commanders can be sorted
Features
- New event method added Country.ChangeOwnershipOfAllAirUnits (countryID, CountryID)
(1.03)
------------
Fixes
- Air Strike description corrected
- Corrected starting date for Saipan scenario
- Corrected wrong price of units over first level
- Improved screen behavior after zooming or panning the map
- Zooming in and out does not causing map to jump/shake
- Corrected CTD when loading a scenario with country without a flag
- Corrected supply source display when unit was taking supply from Mulberry if it was cit off from city after Mulberry has been created
- Corrected beachhead display
- Partisans will appear only if they are land connected
AI
- Partisans in China now more dependable on Japan garrisoning
- Australian AI should coordinate strategic planning better in case of Japan invasion in Pacific Campaign
- AI will spend PP for technologies more rational
- AI will repair ships
Map
- Possibility to land on Maloelap added in Pacific Campaign
- Ishikawa (23|38), Ginowan (20|47) Ginoza (35|35) and Onna (28|33) added to Okinawa scenario
- Normanton (146|143) and Daly Waters (129|141) added in Pacific Campaign
OOB
- Vichy units in Indochina seceded to French Indochina
Gameplay
- Changed convoys data in Pacific Campaign
- Communists China will become more important player in fight for dominance in China in Pacific Campaign
- Communists China can be recreated after it's fall in Pacific Campaign
- Shore bombardment now depends on the range only
Events
- First Marine Division event add
UI
- F5 key now turns on/off units names
- Fleets can be sorted now
- Commanders can be sorted
Features
- New event method added Country.ChangeOwnershipOfAllAirUnits (countryID, CountryID)
RE: SoP 1.03 - current list of changes (patch in making)
Has the strategic bomber movement been looked at? Currently I can't move strat bombers with strategic movement points.
Thanks
Thanks
RE: SoP 1.03 - current list of changes (patch in making)
I'm disappointed that the feature for showing where commanders are located hasn't been added (showing unit name AND hex coords).
Otherwise, kudos for all the improvements.
Otherwise, kudos for all the improvements.
RE: SoP 1.03 - current list of changes (patch in making)
F5=thanks
[:)]
Please also include Bleck's change for moving the text order in the GUI, (he'll know what I'm gabbling about).
ETA?
[:)]
Please also include Bleck's change for moving the text order in the GUI, (he'll know what I'm gabbling about).
ETA?
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: SoP 1.03 - current list of changes (patch in making)
Yes, please fix the strategic bomber re-deployment.
I'm waiting for the ai5.cpp:835 to be patched.
I'm waiting for the ai5.cpp:835 to be patched.
RE: SoP 1.03 - current list of changes (patch in making)
ORIGINAL: Razz
Yes, please fix the strategic bomber re-deployment.
I'm waiting for the ai5.cpp:835 to be patched.
ai5.cpp:835 is fixed [:)]
Could you direct me to the thread where strategic bomber re-deployment problem was mentioned? I'm not sure if we already fixed it and would like to check it.
Wastelands Interactive member (Programmer)
RE: SoP 1.03 - current list of changes (patch in making)
The thread was titled " How do I transport air units?".
RE: SoP 1.03 - current list of changes (patch in making)
Here is one link and GWgardner confirms this problem too.
tm.asp?m=2506113
tm.asp?m=2505081
What about the Attu and Nikoleye amphibous landing? That should be fixed and in the read me file.
EDIT: here is a new snap shot. I think the table is mixed up. I can not fix it, I've tried.
tm.asp?m=2506113
tm.asp?m=2505081
What about the Attu and Nikoleye amphibous landing? That should be fixed and in the read me file.
EDIT: here is a new snap shot. I think the table is mixed up. I can not fix it, I've tried.
- Attachments
-
- SOP_StratRedeploy.jpg (226.49 KiB) Viewed 563 times
RE: SoP 1.03 - current list of changes (patch in making)
Strategic bomber strategic moves bug is also fixed.
Wastelands Interactive member (Programmer)
RE: SoP 1.03 - current list of changes (patch in making)
Gary if something has slipped unnoticed... well there will be another and another patch...
This one should be within a few days as a beta version. Maybe even faster. I can almost feel it 
RE: SoP 1.03 - current list of changes (patch in making)
edit- nevermind, answered in another thread.
RE: SoP 1.03 - current list of changes (patch in making)
It feels like a step int good direction!
RE: SoP 1.03 - current list of changes (patch in making)
Any big change that will make playing an old saved game unstable?
I'm planning on doing the workaround for this.
I'm planning on doing the workaround for this.
RE: SoP 1.03 - current list of changes (patch in making)
Yes, you have to have two installed games folders if want to play the old one.
The map has changed for the Pacific Campaign.
The map has changed for the Pacific Campaign.
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RE: SoP 1.03 - current list of changes (patch in making)
@jomni, we have added new locations to the map, so if you wish to continue your play, you have to keep your old Pacific Campaign folder.
RE: SoP 1.03 - current list of changes (patch in making)
umm.. today is Wednesday and no patch.
RE: SoP 1.03 - current list of changes (patch in making)
We are working on it.The last remaining action for us is to track down one bug and eradicate it....
BTW Have a look at the screen:

BTW Have a look at the screen:

RE: SoP 1.03 - current list of changes (patch in making)
That's very nice.. I was hoping to something aggregated like all the BB's and CA's listed togeather.
What would be nice is to use the last column with the type of ship and the ability to click on the header and sort it.
This way when you know there were 8 BB's in Pearl harbor you can do a sort by type and easily tell how many have been sunk and how many are still in the game.
Those bugs are nasty..
Here's some good luck [&o]
What would be nice is to use the last column with the type of ship and the ability to click on the header and sort it.
This way when you know there were 8 BB's in Pearl harbor you can do a sort by type and easily tell how many have been sunk and how many are still in the game.
Those bugs are nasty..
Here's some good luck [&o]
RE: SoP 1.03 - current list of changes (patch in making)
ORIGINAL: Anraz
BTW Have a look at the screen:
A great first step.
But I noticed there is some space left for more columns like Air & Ground Combat Losses. [;)]
Would be a great addition to the game in a future patch imo.



