Road to Leningrad AAR (for Beginners)

Post descriptions of your brilliant victories and unfortunate defeats here.

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SGHunt
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Road to Leningrad AAR (for Beginners)

Post by SGHunt »

Well - here goes. I am going to ignore my shame and ignorance, and have a go at a scenario to show how a new boy learns the ropes. I want all the advice I can get, and I hope you will learn some stuff with me.

I will try to post lots of screen shots to show what I am trying to do/explore behind the map, as it were. Please let me know if this is too much or too little. It will be slow for sure!

Here's the opening position - notice how few admin. points I have!


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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

So I check out my leaders, starting with von Leeb at AGN. Look at the cost to dismiss him (and I have 9 Admin Points to play with!)


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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

Here's the fort levels I'm facing. Time for some air recon and pound those airfields using the AI.

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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

Kaunas air base took over 130 aircraft casualties on the first bombing run alone.



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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

Here's the air losses after the first wave of attacks - I'm pretty pleased with these [8D]


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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

So here's the plan - red inf corps, black are the mech/pz corps. One inf. corps up the the coast into Courland, then my double envelopment/hell for leather to Riga and Daugavpils. The whole scenario is about capturing Lenin's city, so that's the overall strategic plan - capture Leningrad double quick. Simple, innit?

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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

BTW - here's my reinforcement schedule - just a couple of infantry divisions really, plus some shilly-shallying with the Finns.

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RE: Road to Leningrad AAR (for Beginners)

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Oh yes the Finnish front

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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

First assault going in with an extra Pioneer battalion assigned for the close work! This battalion was with the Division's HQ unit but I want to be sure with this attack, because I'll be embarrassed it if fails!


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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

I needn't have worried!!



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RE: Road to Leningrad AAR (for Beginners)

Post by Pipewrench »

great work.. keep it up
“We are limited only by our imagination and our will to act.”
– Ron Garan
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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

123rd ID makes its Mum proud, and clears the whole of the forward area in front of Kaunas by itself (OK, the LW helped but only with fighter cover - they made a lot of kills too!)


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RE: Road to Leningrad AAR (for Beginners)

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Recon shows an armoured unit across the Neman, 32nd reinforced with STuGs and Flak cross the river and drive what turns out to be the 2nd Tank Division away from the main line of advance and destroy 122 AFV's. An Iron Cross 1st Class to the commander of the 600th Assault Gun Battalion?


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RE: Road to Leningrad AAR (for Beginners)

Post by Fred98 »

What are the round graphics, with tank, aircraft and aircraft/camera  inside.
 
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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

121st attacks in support of the 123rd and shatters the 202nd Motorised Div. And now SWMBO (as BigA so succinctly puts it!) summons me to be husbandly! More just as soon as I can manage it...




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RE: Road to Leningrad AAR (for Beginners)

Post by SGHunt »

ORIGINAL: Joe 98

What are the round graphics, with tank, aircraft and aircraft/camera  inside.

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Tank is ground battles, air base attack and air recon respectively - there's a function key to toggle on. Very useful because there's a roll over showing the damage etc

S
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RE: Road to Leningrad AAR (for Beginners)

Post by jomni »

Just wondering if the game retains the movement plotting mechanics of the original.
I found that very annoying and clunky.
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RE: Road to Leningrad AAR (for Beginners)

Post by critter »

Great start Von J. Don't worry how it turns out.
If the truth be known we'll all have many restated games before we get it right.
You talk about Admin pts to replace your leader. What are your choices?
What do you mean we're out of amunition???
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RE: Road to Leningrad AAR (for Beginners)

Post by Sabre21 »

ORIGINAL: Joe 98

What are the round graphics, with tank, aircraft and aircraft/camera  inside.

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Those are Battle Sites Joe. Each combat plus air transport and air recon missions generate those icons (pretty easy to figure which are which). When you go into that mode (currently F11), then they are depicted on the map allowing you to review what has occurred. Those on this screen are Axis, Soviets are different colored. You will be able to see attacks from both sides on your current turn that include your opponents last turn afterwhich they reset so you only ever see one full turn of icons.

Here is an example of the pop-up that appears at the top of the screen when you L-click on one of these icons. This one was a German attack onto a Soviet Tank division on turn 3 of the 41 Campaign.

Andy

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RE: Road to Leningrad AAR (for Beginners)

Post by Sabre21 »

ORIGINAL: critter

Great start Von J. Don't worry how it turns out.
If the truth be known we'll all have many restated games before we get it right.
You talk about Admin pts to replace your leader. What are your choices?

Hi Critter (nice name)

Admin Points can be used for a number of things. Each turn, depending on difficulty level, each player gets a number of ap's that can be spent that turn or saved up to a given limit.

They can be used to place units in a static mode or reactivate them from a static mode. You can use them to change out leaders of various ground and air Hq's, reassign formations to different Hq's, reassign support units to Hq's and in some cases to division (German) or corps (Soviet) formations. They can also be used for building fortified zones and for the Soviets creating an assortment of units. You can also "motorize" infantry formations for that turn to get them to the front (or rear) quicker, but that eats up a bunch of points. I might be missing some of the things they can be used for but that's the bulk of them. Since we are still in alpha, some of these may get modified and new ways of using them may be added in.

Andy
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