What force morale and tactical maps represent

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
xe5
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What force morale and tactical maps represent

Post by xe5 »

Having read yet another rant against the Force Morale (FM) battle option, it seemed appropriate to revisit why, in CC's overall design, FM makes it a more valid simulation.

Real-life battles are not about fighting to the last man. Battles are usually fought until one side (sometimes both) has had enough. That side then withdraws, effectively ceding some territory to the winner.

The 6 - 15 teams in a Battle Group (BG), a force that is platoon(-) to company(-) in size, represents, in battle, the efforts of a battalion, regt/brigade or even a division. When a CC battle occurs, those larger organizations are presumed to have other BGs, not represented in-game, fighting in the same sector (strategic area). BGs, being the sole in-game representatives of larger organizations, determine the outcome not only of their own battle, but the battles of the organizations unrepresented BGs. If your BG wins big in a battle, the game assumes the organizations unrepresented BGs also won big that turn.

The battle maps represent an entire strategic area. Elst, which is .7 square kilometers in size, represents a strategic area that is twenty times larger at 13 square kilometers. Thus the 12 VLs on Elst...

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xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

...represent 12 different parts of the Elst strategic area:



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xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

So when a US BG attacks onto Elst from Bemmel and defeats the enemy by FM in the fighting around VL #12...

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xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

...it represents US BGs parent organization moving into the Elst strategic area and attacking to the northwest...

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xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

...when, as a result of its success on turn 1, the FM bonus gives the US additional VLs on the tactical map...

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stolidog
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RE: What force morale and tactical maps represent

Post by stolidog »

Great post and reminder for everyone on the FM,

I remember a fairly lengthy explanation by one of the designers on FM when CC4 came out being posted on the SSI forums, I wish I had saved it somewhere,
xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

...in the strategic area this represents the US having advance units at the VLs it controls, with the area to their rear yet to be completely cleared and controlled.

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So the VLs gained or lost as a result of FM bonus or penalty, simulate what the unrepresented BGs in the parent organization achieved that turn, based on the results of the Player's BG.
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7A_Woulf
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RE: What force morale and tactical maps represent

Post by 7A_Woulf »

In my opinion, the problem with FM is that you don't clear the area between the additional VL's and your in-game captures; -In reality your soldiers would sweep the area to clear it of enemy units.

 In the upcoming battle you either deploy in what you physical captured or you might find yourself surrounded by wicked, sneaky enemies... [X(]
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RE: What force morale and tactical maps represent

Post by Peterk1 »

Right, but now the player is stuck defending #10 completely surrounded by the enemy since the imaginary "other part of the organization" has conveniently disappeared or moved on to something else. And it will be a death-trap for the handful of units who set-up there.

And the black space in the middle will only get cleared by my guys. Which I would be doing anyways on the next battle, even had the bonus flag not been handed to me.

Nice idea, but doesn't quite work in my opinion.

I don't see any benefit to the bonus VCs most of the time. One of the exceptions will be when you get close to the end of a battle on the map and the enemy owns very few flags and they let you attempt a flag rush to end things early. But usually the bonus areas are the equivalent of a poisoned pawn in chess. Yes, you have it and can take it, but you will probably get clobbered if you take it.

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RE: What force morale and tactical maps represent

Post by xe5 »

In reality, do you "sweep the area clear", or do you concentrate on capturing VLs? If you "sweep", how do you remember where the enemy had control? If you concentrate on capturing VLs dont you play lots of battles with mixed up map control with pockets of uncleared territory like the pic below?

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Peterk1
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RE: What force morale and tactical maps represent

Post by Peterk1 »

I do make an effort to sweep, because I know the AI really, really likes setting up behind my lines and nothing hinders an effective attack more than having to draw off 3-4 units to watch the flags in rear which may be threatened.

I like to keep no black behind my lines, because that lets me put all my units up front.

In a game like CM, it would be less of an issue, but here because there are so few units in play it is a real burden to guard against rear actions. In urban terrain it's often a huge challenge to keep the line covered even without having to guard rear areas.

I don't really pay attention to VLs until I start getting near the end of a series of battles on a map. I concentrate on casualties and overall control of the map.

But I'm a relative newbie coming back to the game after a long while. My approach might be completely flawed, but it feels realistic.
xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

ORIGINAL: Peterk1
Right, but now the player is stuck defending #10 completely surrounded by the enemy ... usually the bonus areas are the equivalent of a poisoned pawn in chess. Yes, you have it and can take it, but you will probably get clobbered if you take it.
Unless of course the player decides not to defend #10. In which case the opponent diverts his own scarce resources to "clobber" a vacant area, better allowing the player to pursue his own intentions. So rather than being a "poison pawn", the player can utilize bonus VLs as empty feints.
Peterk1
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RE: What force morale and tactical maps represent

Post by Peterk1 »

Of course, but by almost always leaving the bonus areas vacant it's only a very small and temporary advantage that the player gains. Enemy sees that the area is empty, reclaims it and then moves those units to the front.
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stolidog
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RE: What force morale and tactical maps represent

Post by stolidog »

Granted force morale is not perfect, but you have to admit the break in FM and awarded VLs gives the winning force more options/initiative, no one says you have to deploy in those awarded VL locations, but if your playing H2H, your opponent doesnt necessarily know where you will deploy, they may deploy units around those awarded vls weakening their defense or attack allowing other areas of the map more susceptible to your attack or easier for you to defend.

FM is a good option for those who want to play a GC and simulate the parent organization/units and affects of them occupying the area that the BG is attached too as discussed above by Xe 5.
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RE: What force morale and tactical maps represent

Post by xe5 »

In a 15 minute battle, those "temporary" minutes the enemy wastes reclaiming a VL, and moving his units to the front, can mean a lot. The other advantages of FM bonus VLs are that the VL point count determines victory level which determines soldier morale changes. And exit VLs offer additional strategic level options.

I disagree that the AI "really, really likes setting up behind" the lines and can demonstrate that this isnt the case.
Peterk1
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RE: What force morale and tactical maps represent

Post by Peterk1 »

Not complaining guys. The game's enormously fun with this aspect left the way it is.

And I do like trying to find a way to actually use the bonus areas during my next set-up and trying to decide if it IS actually safe to try and hold onto.

Regarding the AI setting up behind...I guess you only have to be burned by it once. It happened a couple of nights ago and cleaning up the resulting mess it caused was not pleasant. I breathe a sigh of relief every time I see that the AI did not set up somewhere sneaky. :)
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RE: What force morale and tactical maps represent

Post by Peterk1 »

Just for fun....and I did mention this in another thread, so my apologies for bringing it up again.

What do you guys think about the "bonus" consisting of the normal setup areas growing in size a notch or so? In the example above, this would result in quite a few buildings changing hands, the regions for the two flags get closer together and easier to join on the next battle, and it also seems somewhat satisfying with respect to simulating the effects of hidden portions of the same formation.

xe5
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RE: What force morale and tactical maps represent

Post by xe5 »

Also plausible that the FM bonus could consist of being awarded additional map territory. Problem is that the "normal", starting setup area tends to grow in size anyway during each battle as the side seeks to control new territory. And developing an algorithm that fairly awards additional 'unconquered' territory as an FM bonus would be complex.

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CSO_Talorgan
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RE: What force morale and tactical maps represent

Post by CSO_Talorgan »

ORIGINAL: Peterk1

What do you guys think about the "bonus" consisting of the normal setup areas growing in size a notch or so?

Wouldn't this be achieved by shifting entry location VLs in a bit i.e. towards the map centre.
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RE: What force morale and tactical maps represent

Post by xe5 »

I think he meant changing the FM bonus from gaining 1-3 VLs to increasing the contiguous territory the winning side controlled beyond what it had occupied or traversed. Something similar to the map control creep awarded the AI.
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