No bridge, big problem?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

No bridge, big problem?

Post by xe5 »

Doesnt look like lack of a major or minor bridge slows the Allied advance.

Turn 1 - Allied armor BG attacks Arnhem RR Bridge map. Allied infantry BG supports. Allies can only deploy south of the RR bridge. Axis static BG blows the bridge, Allies get full control of map.

Turn 2 - Allied armor and infantry BGs move across a major river to S. Oosterbeek and West Arnhem. Allied follow-on BGs move into Arnhem RR Bridge area.

Turn 3 - Allied follow-on BGs move across the river.

Image

Blown minor bridges look to have the same problem.

Image

Attachments
Majorcross.jpg
Majorcross.jpg (523.14 KiB) Viewed 742 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Only an issue in custom operations? My stock campaign doesnt seem to have these problems. BGs are confined to the 'right' side of the river when bridges are blown.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: No bridge, big problem?

Post by RD Oddball »

I just looked at the BTD to be sure the location of the exit/entry VL's are correct and they appear to be. There shouldn't be a reason why custom campaigns would be acting this way unless some changes were made to the campaign.txt. Were there any? I'll see if Steve can help shed any light on this. At first blush, I agree with you it looks like a bug. Armored BG's are not supposed to be able to improvise crossings.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.
7A_Woulf
Posts: 91
Joined: Thu Jan 28, 2010 8:18 am

RE: No bridge, big problem?

Post by 7A_Woulf »

While talking of bridges and movement...

-The strat movement is depending of exit VL's, but does the control of bridges limit movement as well? As in Arnhem for an example; If the Germans controls the southern VL's and moves in a BG from the north while the Paras controls the bridge, can that BG move away to the south in the following turn or does the control of the bridge limit those movements as well?

Know it might be hard to implement, but it would be a nice feature. [8D]
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

@7A - in the situation you describe, the Axis BG can move away to the south in the following turn. In effect it jumps over the paras holding the bridge.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: No bridge, big problem?

Post by RD Oddball »

ORIGINAL: xe5

The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.

Okay. That's how I'll report it then. Thanks.
User avatar
SteveMcClaire
Posts: 4339
Joined: Mon Nov 19, 2007 9:31 pm

RE: No bridge, big problem?

Post by SteveMcClaire »

ORIGINAL: xe5
The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.

If you're not seeing this in a custom op, it may be due to the way your op is set up and where the BGs are entering the bridge map from. You can shift+click the map diamond in the scenario editor to see / set the initial entry VLs for BGs.

Steve
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Both sets of images clearly show follow-on Allied BGs crossing through a strategic area with a blown bridge from the south side of the waterways to the north.
User avatar
SteveMcClaire
Posts: 4339
Joined: Mon Nov 19, 2007 9:31 pm

RE: No bridge, big problem?

Post by SteveMcClaire »

Sorry, I wasn't blowing off your info -- Oddball has logged it as a bug and it will be looked at for patch #2.  I was just offering a suggestion on something you could try given that I haven't investigated it yet.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The Allied BGs that caused the Axis to detonate were started on the south side of the waterways in the major/minor examples above. Not an issue in the GC. Havent tested it yet in stock ops.

The pics of Best show an associated bug where BGs owning blown bridge maps cant use either of the "double exit VLs" (eg. 'to Son North' & 'to Son South') to move.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The following illustrations are from a stock H2H Grand Campaign with both sides (laptop vs desktop) using the 5.60.00 release version. The legend below applies to all the illustrations:

Image
Attachments
legend.jpg
legend.jpg (73.79 KiB) Viewed 747 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Best is blown on turn 1 (9/17 @ 1500).

The AB BG is able to move to Eindhoven but shouldnt be. It arrived on Best from Son Heath and should be blocked from crossing the blown Best bridge to Eindhoven.

The AB BG isnt able to move to Son but should because there are exit VLs to Son on both sides of the bridge.

Image
Attachments
BestT2.jpg
BestT2.jpg (310.66 KiB) Viewed 745 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge on Son is blown on turn 1.

The AB BG on Son is able to move to Eindhoven but shouldnt. It arrived from Son Heath and the blown bridge should prevent it from crossing the waterway to Eindhoven.

The AB BG cant move to Nederwetten for the reason it shouldnt move to Eindhoven - the exit VL is on the other side of the blown bridge from where the BG arrived.

The AB BG should be able to move to Best because there are exit VLs on both sides of the bridge.

Image
Attachments
SonT2.jpg
SonT2.jpg (304.48 KiB) Viewed 745 times
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: No bridge, big problem?

Post by RD Oddball »

Thanks Mick. Additional info logged with the bug.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at St Oedenrode was blown on turn 1. 2 AB BGs had moved onto the map from different sides of the bridge.

On turn 2, the AB BG that moved to St O. from the north side of the bridge (from Veghel) is correctly prevented from moving to any map south of the bridge. That BG can only move back to Veghel.

Image
Attachments
StOT2a.jpg
StOT2a.jpg (309.32 KiB) Viewed 745 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The AB BG that attacked St O. from the south side of the bridge (Son Heath) is correctly prevented from moving north of the blown bridge to Veghel.

It appears that the blown bridge function is working properly on St Oedenrode. The only way to be sure would be to test moving to St O. from Schijndel, Geelders and Son also.

Image
Attachments
StOT2b.jpg
StOT2b.jpg (309.58 KiB) Viewed 745 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Veghel was blown on turn 1.

On turn 2, the AB BG that had arrived from Dinther should not be able to move south to Schijndel or St Oedenrode because those exit VLs are on the other side of the blown bridge.

The AB BG at Veghel can, and should, be able to move to Uden and Gemert because those exit VLs are on the same side of the bridge as the map that BG arrived from.

Image
Attachments
vEGHELt2.jpg
vEGHELt2.jpg (304.54 KiB) Viewed 745 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Grave was blown on turn 1.

On turn 2, the AB BG that started turn 1 at DZ E south of the bridge on Grave is correctly prevented from moving north of the blown bridge to Overasselt or Teersdijk.

The AB BG at Grave is properly allowed to move south to Oss or Uden because those exit VLs are on the same side of the blown bridge as where the BG started from.

The blown bridge function at Grave seems to be working right. Again, we can only be certain with additional testing by moving to Grave from different directions.

Image
Attachments
gRAVEt2.jpg
gRAVEt2.jpg (301.87 KiB) Viewed 745 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Heumen was blown on turn 1.

On turn 2, the AB BG cant, and shouldnt be able to, move south to Overasselt because that exit VL is on the other side of the blown bridge from where it arrived.

The AB BG is correctly allowed to move to Blankenberg Bridge, Driehuizen, Groesbeek Heights South or back to Mook.

The blown bridge function at Heumen seems to be working right (caveats apply).

Image
Attachments
HeumenT2.jpg
HeumenT2.jpg (323.6 KiB) Viewed 745 times
Post Reply

Return to “Close Combat: Last Stand Arnhem”