Op doesn't seem realistic

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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dandechino
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Joined: Fri Aug 13, 2010 1:15 am

Op doesn't seem realistic

Post by dandechino »

Last Stand Arnhem Operation playing as Germans. I move my BG to Arnhem bridge. The enemy puts up no resistence then launches a counterattack the next strategic turn. It seems like they would want to hold the bridge at all costs?

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dandechino
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RE: Op doesn't seem realistic

Post by dandechino »

The result.

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TheReal_Pak40
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RE: Op doesn't seem realistic

Post by TheReal_Pak40 »

Yea, I played that Op the other day and the same thing happened. Seems like the Allied Strategic AI wants to have as many bridges as possible rather than the one bridge that counts. Another victim of lack of beta testing for this game.
xe5
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RE: Op doesn't seem realistic

Post by xe5 »

Victory in Ops/Camps (except for the GC) is based on VL points. The VL point breakdown in this Op:

Arnhem Road Bridge map = 29
North Arnhem = 12
Elden = 14
Westervoort = 15

Holding only the Arnhem Road Bridge map as the Allied player guarantees a minor Axis victory in the Op.
The strategic AI is merely moving to control the next highest source of VL points.
TheReal_Pak40
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RE: Op doesn't seem realistic

Post by TheReal_Pak40 »

Hmmm. Well, I suppose that explains why he went to Westervoort. However, considering the circumstances it makes no sense to abandon the primary point map for the secondary when you know that an enemy unit will immediately steal the map that you just abandoned. Once again the AI in the game is rather simplistic in it's goals. And, I could be wrong, but I think the 2nd Bat is the only allied unit in this Op. Therefore, the best the allied side could hope for is to hold the main point map.
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Andrew Williams
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RE: Op doesn't seem realistic

Post by Andrew Williams »

It states the case well for a more enhanced scenario editor.... or more thoughtful scenario design.
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Fred98
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RE: Op doesn't seem realistic

Post by Fred98 »

ORIGINAL: Andrew Williams

...... or more thoughtful scenario design.


.....or the values of the objectives to be written on the strategic map.


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Tejszd
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RE: Op doesn't seem realistic

Post by Tejszd »

ORIGINAL: Andrew Williams
It states the case well for a more enhanced scenario editor.... or more thoughtful scenario design.

Wonder if the Allied AI would still attack if the ops had one less map, thus holding the Arnhem Road Bridge map would guarantee the win? I'll have to test it....

Arnhem Road Bridge map = 29
North Arnhem = 12
Elden = 14
Westervoort = 15

Edit:
- All three German maps at some point have a German BG appear on them.
- Delayed the a BG arrival on Westervoort and made it arrive on the Arnhem Road Bridge a turn later. Removed Westervoot.
- The Allied AI still attacked out of the Arnhem Road bridge map, Elden now being the next highest value enemy held map.

The strat AI doesn't seem to recognize the GE BG threat to the highest value map that it is already holding or that it is already winning....
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