Hi, Quick Question..

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Bushmaster
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Hi, Quick Question..

Post by Bushmaster »

From what i understand "MP" units help with traffic. Does that mean i get a bonus when moving through a stack of my own units with a MP unit present?
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larryfulkerson
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RE: Hi, Quick Question..

Post by larryfulkerson »

ORIGINAL: Bushmaster
From what i understand "MP" units help with traffic. Does that mean i get a bonus when moving through a stack of my own units with a MP unit present?
If you're moving a unit through a hex that already has a boat-load of units in it the hex may be so packed that you are penalized a movement point or two ( or maybe more ) just for having moved through a crowded hex. If there's an MP unit ( or someother traffic-dude: HQ's, etc. ) then those penalties are mitigated in whole or in part just by being in the hex.

That's my understanding at least.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Bushmaster
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RE: Hi, Quick Question..

Post by Bushmaster »

sounds good, thanks
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sPzAbt653
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RE: Hi, Quick Question..

Post by sPzAbt653 »

Any unit with 'Military Police Squads' will assist in reducing traffic penalties. If you check the Unit Report Box, you can see the amount of 'Traffic Control' a unit exerts. Some scenarios have densities that cause no movement penalties, some scenarios generate penalties if you move one unit into a hex with only one other unit.

So if you've got a scenario with heavy movement/stacking penalties, check around for some unit with traffic control ability that can reduce the effect.

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ralphtricky
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RE: Hi, Quick Question..

Post by ralphtricky »

Just to keep things interesting, since the new supply rules have supply carried by virtual trucks, if there is overstacking in a hex it may reduce the supply level 'downstream' of that hex, so there's another reason to deploy MPs. If you've overstacked on a major road, it may not only slow down travel, it may also reduce supplies. Mud has a similar effect. The same thing is true about fords across rivers. Do you need to leave the engineers there to help supply, or move them to the front to help the advance?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Bushmaster
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RE: Hi, Quick Question..

Post by Bushmaster »

good stuff, thanks agian
Bushmaster
Posts: 54
Joined: Sun Aug 31, 2003 1:43 pm

RE: Hi, Quick Question..

Post by Bushmaster »

Duh, wont BLOCK supply...
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