Also, and this is classified as we want them to figure it out,
I am playing the role of the Imperial Army and Air Force. I also have control of the merchant marine, escort forces, raiders including the old light cruisers, and the sub fleet. Mike is in control of the Japanese Navy and Naval Air Force.
To further complicate this, we have theater controls:
1. I am doing China, Burma, Korea, and the Home Islands
2. Mike has Malaya, the DEI, the Philippines, and the rest of the Pacific.
In those theaters, he controls the ships and troops embarked on operations. I ALWAYS control the army air.[:D]
We are mutually controlling the industry and production.
Our play styles are somewhat different, and I am certain that (at least because I am going to make sure to play up the historical rivalry) you will be able to see a lot of the Army-Navy game peaking through. I want to keep the historical friction between the services going while prosecuting the war.
Here is a perfect example of what I am talking about:
During the initial plots, I pulled my 80+ Nates off of Singora because there was no AV support. I moved them over to Cambodia to fly CAP not wanting to risk something happening where the navy failed to land the support unit on turn 1. Mike moved his Yamada Datai of zeroes oer in their place. Just enough AV support landed to handle the Yamada. I would have been partially grounded had I stayed. My Nates flew top cover using drop tanks.
On our turn 2 plots, he told me that his navy pilots were tired and that I needed to fly some units over to provide top cover at the beach head.
Well, the real problem is that his victorious pilots were hung over from celebrating their 32 victories on turn 1 and had hangovers. I checked my glorious Army aviators and saw that all of the units were sitting at 65 to 68 fatigue from flying LRCAP over the transports. Not wanting to lose good pilots to exhaustion during the first week of the war, I stood down the units and informed the navy that we would not be able to fly LRCAP over the beach head during turn 2.
Here was my note:
You will get no LRCAP from the army over your ships unloading in Malaya this turn. The Army reports that the pilots are too tired to fly any missions the next two days. All of my units, including the Oscars, are at 64+ fatigue. I am resting them this turn and they will be available next turn. I am moving a base unit from Phenom Penh over to Singora via a fast single ship TF so that we will have a base unit to support the move next turn.
Your zero unit is only at 26 fatigue so if you fly them without drop tanks you should be ok.
Don
He replied:
Don-san
Already the Army is letting down the glorious Naval forces! May your sake' always be served too cold!

The Commonwealth air forces in the area might be too demoralized to fly much anyway. Some of those units were chopped up real well.
Perhaps this will cause Yamada to down another 20 or so. I converted the Yamada det to Zeros and those 9 should be ready for the next turn.
MIke
So, this should be fun. Hang around and enjoy a good read.
Now some propanda....
