Pixel Shader?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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Toby42
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Pixel Shader?

Post by Toby42 »

What is Pixel Shader 3.0 or later? I'm not familiar with that term. Also, is anyone running this on a laptop? I've a laptop with 4gig's of ram, but only a 15.6 screen. My desktop only has 1 gig of ram....
Tony
Miket_nz
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RE: Pixel Shader?

Post by Miket_nz »

I'm running on a laptop with a 17inch screen and a whopping 512mb ram, bit slow, but plays perfectly well.....
Michael
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Toby42
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RE: Pixel Shader?

Post by Toby42 »

Thanks for the info? It might run on both of my machines then! What do you know about the Pixel shader req's? I'm not familiar with that term....
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Arctic Blast
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RE: Pixel Shader?

Post by Arctic Blast »

Pixel Shader is part of your graphics card specs. Here's a wiki page covering the 'starter' cards and chipsets that have each level of Shader.
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Toby42
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RE: Pixel Shader?

Post by Toby42 »

Thanks for the link. It looks like my desktop only supports Pixel Shader 2.0? I'll have to check on my laptop. It's a newer machine by six years!
Tony
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Toby42
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RE: Pixel Shader?

Post by Toby42 »

What will happen if I try to run this on my desk top which only supports Pixel Shader 2.0? Just curious [8|]
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mercenarius
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RE: Pixel Shader?

Post by mercenarius »

Mostly what you should see with Shader 2.0 is that the transitions between screens like menus will be very jerky or slow. Fading to black and fading into a new screen from black will be jerky or slow.

By the way, as the Wikipedia link above notes, Shader 3.0 for DirectX means hardware support for DirectX 9.0c which is what the game wants. A 9.0b card (like a GeForce FX 5700) will have the trouble I noted above. It depends on the driver, but it won't run very well. To do those transitions nicely they must be done in hardware, not software.

Newer machines with decent integrated graphics are another matter, but that is not at issue here. Those machines may be doing some things in software, but they have much faster RAM than a 6-year old machine.
James Warshawsky
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