Suggestion - replace units in front line before battle

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

Moderator: mercenarius

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FroBodine
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Suggestion - replace units in front line before battle

Post by FroBodine »

Unless I'm missing something, you are unable to replace a unit in the front line with a reserve unit. Say I place a unit, then decide I want to put him back in reserves and select a different unit. You can't do that.

Please add a feature that allows this flexibility.

Thanks!
gdrover
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RE: Suggestion - replace units in front line before battle

Post by gdrover »

Another good idea. Perhaps this should be limited to one or two units...swapping out a unit or two seems possible and realistic...rotating the entire force out might not be.

Another suggestion: The attacker should lose at least one unit when storming a city. It's too common that the Romans just blitz through my cities and lose almost nothing to the garrisons. This feels a bit off. While they were great at seigecraft, storming all the Punic-held cities in, say, Cisalpine Gaul in one turn without taking appreciable losses has the wrong flavor to it.

As it stands, I hesitate to leave any troops behind, as the defender almost always loses more units than the attacker. It's a bad investment.
GMoney
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NefariousKoel
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RE: Suggestion - replace units in front line before battle

Post by NefariousKoel »

Switching out tiles after each round wouldn't do it any justice, in my opinion.

In ancient warfare, once committed that was generally it until the affair was decided. It would also be too much work redoing the AI and game mechanics with too much potential to throw game balance off.
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Astyreal
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RE: Suggestion - replace units in front line before battle

Post by Astyreal »

I think what he means is that you can't switch out units before you commit them to battle.

I _believe_ you can swap out units unless you've filled out your front line, but once it is full no more swapping can take place.

I think you should be able to swap out units before you seen any battle results, i.e. committed them to battle.

-Asty
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mercenarius
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RE: Suggestion - replace units in front line before battle

Post by mercenarius »

Asty and NefariousKoel are both correct.

Before the battle starts you may move a unit back out of the front line into the reserves, until you have filled the front line. Or until you have deployed all available units. Once you have filled the front line (or deployed all units), the front line is "locked" and you can't change your deployment.

I don't want to allow units to be moved out after the battle starts for the reasons that NefariousKoel mentioned. I suppose that it might be possible to change this "lock out" that occurs before the first round has been initiated. But right now all of the prompts and reminders (for this stage of a battle) are predicated on the "lock out" and can't conveniently be changed.



James Warshawsky
Forced March Games, LLC
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