Update 1.4.1 Is Out

A turn-based strategy game like no other has landed. Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation. The game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive. Now with additional battles on the Western Front with the expansions 'Blitzkrieg France', 'Market Garden', 'Operation Husky', 'Sealion' and 'Rommel in Normandy'.

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junk2drive
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Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

Update 1.4.1 Is Out

Post by junk2drive »

Update: 1.4.1 fixes a bug with half-completed MP turns which only came to light just after the patch went live...

New! 1.4.0

+ Download and play user scenarios instantly from inside the game
+ Editor plugin system - Victory Point and Random Enemy plugins
+ Two new bonuses - Resupply and Rally
+ New script commands for even more modding power

User Content
New button on the Campaign screen allows you to download content directly from our servers, and play instantly. We'll be harvesting all the best user content and making it available through this system. The initial missions include custom units, art, and scripting - all from the community!

Editor
The plugin system allows for graphical interfaces for common scripting tasks. The first plugins we have built allow for fast and simple Victory Point setups, and also a Random Enemy plugin which will purchase random units for each AI team based on the points each team is given. Also a quick and easy way to edge the water. Hit the new Plugins button on the editor panel to get started.

Bonuses
Resupply your troops with ammo and charges, or Rally their morale so they will hold the line.

New Script Commands
New script commands give even more access to the game for enhanced modding. Plus - globals can now be accessed using indexes, and there is a 256 entry temporary array which can be used inside a function for processing data. New commands listed below, more details in the autodocs!

Fixes
+ Added briefings to multiplayer and skirmish missions to help new players.
+ SFX fixes on many units.
+ Fixes to non-localised text
+ Added warnings to explain what could cause a miss to happen verses armour (movement, small target, etc).
+ Script array commands, ClearArray, SetArray, GetArray.
+ Script commands: GetSideID, RemoveTile, IsUnitFixed, GetUnitCost.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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