Defence station as mining outpost

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Koalab
Posts: 12
Joined: Sat Dec 06, 2008 1:07 pm

Defence station as mining outpost

Post by Koalab »

Hi i just tried to create an mining defence station. The reason i tried this, was be course this design does not force you to place a gas or mining component, so you can have a pure luxury mining station.

Is there any drawback in doing it this way?

The station is mine now, and i can dismantle it if i want to. The upkeep cost of the station is on the state budged instead of the private sector. But that shouldn't make a difference as far as i know.

And why does a mining station force you to have either an gas or mining component, when all you need sometimes is the luxury gatherer?
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