Rail Repair

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
Avenger
Posts: 138
Joined: Fri Jun 07, 2002 11:38 pm

Rail Repair

Post by Avenger »

I am playing the big campaign as the Axis. On the first two turns my rail repair guys were doing fine, but on the third turn they are unable to move. They all have zero move points. I cannot figure out why.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Rail Repair

Post by ComradeP »

Sounds like a bug, FBD units should always have 16 MP's when in supply.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Avenger
Posts: 138
Joined: Fri Jun 07, 2002 11:38 pm

RE: Rail Repair

Post by Avenger »

I used all of the units on the first turn to repair rails. Each unit successfully repaired two sections, then on the second turn all of the units have zero movement points and are seemingly stuck. However, each unit has a button that says "Return to HQ" and if I click it they are instantly teleported to their respective HQ units.

On the third turn they are at their HQ and still have not replenished their moves.

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Rail Repair

Post by ComradeP »

Hmm, you might be mixing up the on map FBD units with the automated construction battalions. FBD units don't have a return to HQ button and they always have 16 MP's, only the automated construction battalions have that and they always have 0 MP's and return to their HQ automatically after the turn.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Avenger
Posts: 138
Joined: Fri Jun 07, 2002 11:38 pm

RE: Rail Repair

Post by Avenger »

Oh thanks, you are correct. I went through them all just now and my FBD units do indeed have moves. I didn't know there were automated units.
kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

RE: Rail Repair

Post by kirkgregerson »

Wait... I did have a situation where my FBD unit had MP but no supply and couldn't fix RAIL. What gives? He was move off by one and had a gap with broken rail. So maybe they don't get supply unless on working Rail???
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Rail Repair

Post by PyleDriver »

If you hit the "R" hot key it will highlight your 5 FDB units in yellow. Before you end your turn hit this and make sure you have used them to repair rail lines, it really sucks if you miss one...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Rail Repair

Post by karonagames »

Wait... I did have a situation where my FBD unit had MP but no supply and couldn't fix RAIL.

Check the other thread- repair can only be done up to 4 hexes from a rail head, 6 in the Baltic zone,

tm.asp?m=2644681
It's only a Game

User avatar
Lützow
Posts: 1521
Joined: Tue Jul 22, 2008 6:09 pm
Location: Germany

RE: Rail Repair

Post by Lützow »

Speaking about RR, what would be a feasible strat?

With the few FDB units it's hardly possible to get everything repaired or at least maintain a continuous path to your leading motorized units, and HQ construction battailons don't cut it either.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Rail Repair

Post by ComradeP »

Focus the FBD units on the rail lines where you need to repair/convert the least in order to get to your breakthrough units, let the automated construction battalions "backfill" the rest.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Rail Repair

Post by elmo3 »

Studying the map before you start playing and figuring out where to send your rail repair units is part of the fun of the game.  You should always be aware of rail lines immediately behind enemy lines as cutting a critical rail line could mess up their supply especially in bad weather.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Rail Repair

Post by jjdenver »

I've got a tactical question about use of rail repair units (FDB).

Let's say that I have one in the Minsk scenario and I want to convert the rail line from Brest-Litovsk to Minsk.

Is it better on turn 1 to convert the first couple of hexes right at the border (Brest-Litovsk and the next just E of B-L)?

Or is it better to "skip" a hex or two and start converting there since the smaller auto-repair units will repair the first hex or two on their own?

I'd guess the former but confirmation would be great. Thx.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Montbrun
Posts: 1506
Joined: Wed Feb 07, 2001 10:00 am
Location: Raleigh, NC, USA

RE: Rail Repair

Post by Montbrun »

ORIGINAL: jjdenver

I've got a tactical question about use of rail repair units (FDB).

Let's say that I have one in the Minsk scenario and I want to convert the rail line from Brest-Litovsk to Minsk.

Is it better on turn 1 to convert the first couple of hexes right at the border (Brest-Litovsk and the next just E of B-L)?

Or is it better to "skip" a hex or two and start converting there since the smaller auto-repair units will repair the first hex or two on their own?

I'd guess the former but confirmation would be great. Thx.

The FBDs can only be used when connecting to undamaged rail lines. In other words, you can't skip a couple of damaged rail hexes - the FBD unit won't allow you to repair.
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
User avatar
bairdlander2
Posts: 2374
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: Rail Repair

Post by bairdlander2 »

Im currently trying Road to Smolensk and I sent my forward units along rail lines instead of swamp,now they are all 100% damaged,so my FBD unit has to follow and repair the lines?This isnt done auto matic by the construction crews attached to HQ?
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Rail Repair

Post by PyleDriver »

Baird, what are you tring to say? It makes no sence.
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Rhizy
Posts: 25
Joined: Thu Jan 08, 2009 6:41 am
Location: Brisbane, Australia

RE: Rail Repair

Post by Rhizy »

Just checking that I understand this correctly. I'm playing Road to Minsk (Normal difficulty). First play through got a draw.

Anyway, after pushing ahead noticed that Rail hexes are 100% damage. OK, if I move the FBD unit to the first hex of damaged track on a line (right next to a hex of Axis rail) will it automatically repair? What if there are still enemy units within 5 hexes? Will it then not repair until I'm able to rout or retreat those enemy units out beyond the 5 hex range?

Thanks.
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Rail Repair

Post by karonagames »

If the damaged rail is eligible for repair, you will see numbers next to "RRC" otherwise there will be a dash. Click on "RRC" to repair the rail.

Page 63 section 5.3.1.4
It's only a Game

Post Reply

Return to “Gary Grigsby's War in the East Series”