support level question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

support level question

Post by WilliePete »

please help me better understand HQ units support level. The default seems to be 3 and it goes up to 9. Wouldnt you always want to keep it maxed out at 9? What is the best strategy for support levels? Thanks!
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: support level question

Post by karonagames »

The automated support system is like a series of taps (fawcets?) that can divert support units from one section of the front to another. In general terms give the HQs with the tough objectives (Leningrad, Moscow) higher support levels, and HQS with lesser objectives lower support levels.

Sometimes specialised support units like the Theodore and Thor railways guns get stuck, and will need to be moved manually. The 9 setting shouldn't ever be needed. If an army has 3 korps with 4 divisions and you want them to have a pioneer battalion each to attack Leningrad, set the army and corps HQs to 4, and set the corps HQs that have got Pioneers they don't need to "2".

If an HQ has the right mix of units you can change the setting to locked, so they keep what they have got. Do not lock OKH, Stavka or the Army group HQs, but keep them on "0" so the front line HQs get the units.

If you turn off the wrong tap in the pipe things can get clogged up.

It is a bit complicated,but if you get the pipelines lined up correctly you can save a lot of APs.



It's only a Game

User avatar
SGHunt
Posts: 878
Joined: Wed Jan 20, 2010 6:28 pm
Location: Lancaster, England

RE: support level question

Post by SGHunt »

Well, you only have so much support and you will want it where you have the most critical combat. For quiet areas of the front, which develop after the mad first few months, you may want to set them up with a few guns and the odd construction battalion, and then lock the HQ's support and let them dig in. For the the key defence, like I am fighting at Stalingrad, I had the HQ support up at 5. When it was near to max in many areas, I locked it and then added some more artillery for good measure. You can never have too much of a good thing!

Image

Similarly, when attacking in a critical area such as Leningrad or Sevastopol you will want a lot of basic artillery at the Corps HQ's, then you will want to add the heavy stuff (the BFG's I believe they are known as, [;)]) to the German infantry divisions manually.

When I started playing, I found that some of my army HQs, ones that were far from mission critical, had built up a full of array of support units by default and my panzers were left with an old tin can to play with. This then costs a lot of AP's to sort out manually.

It is another learning curve and another part of game management/balance that I love, but I am still not competent or comprehensive in how I do it.

Attachments
HQ.jpg
HQ.jpg (98.83 KiB) Viewed 159 times
Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester

WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: support level question

Post by WilliePete »

ORIGINAL: BigAnorak

The automated support system is like a series of taps (fawcets?) that can divert support units from one section of the front to another. In general terms give the HQs with the tough objectives (Leningrad, Moscow) higher support levels, and HQS with lesser objectives lower support levels.

Sometimes specialised support units like the Theodore and Thor railways guns get stuck, and will need to be moved manually. The 9 setting shouldn't ever be needed. If an army has 3 korps with 4 divisions and you want them to have a pioneer battalion each to attack Leningrad, set the army and corps HQs to 4, and set the corps HQs that have got Pioneers they don't need to "2".

If an HQ has the right mix of units you can change the setting to locked, so they keep what they have got. Do not lock OKH, Stavka or the Army group HQs, but keep them on "0" so the front line HQs get the units.

If you turn off the wrong tap in the pipe things can get clogged up.

It is a bit complicated,but if you get the pipelines lined up correctly you can save a lot of APs.





Thanks, Big - I knew I could count on you! It's the finer points of this game that I'm having a hard time with.
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: support level question

Post by PyleDriver »

I don't trust the AI to do what I want. If locked, it does cost the ap's however you know were there at. I like to move my big guns up north to attack Leningrad, then later Moscow. The level of attached units matter when it's HQ's unlocked...Newbees let the AI handle this as Bob stated until yo get the hang of the game...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: support level question

Post by jhdeerslayer »

I thought at first I understood this SU limit for HQ to be the number of units but I see it means the number of each TYPE of unit. So for 3, the AI would try and give you 3 Art BN's, 3 Stug units, etc. for a particular HQ. Seems to be the case and the manual implies this also. Am I correct?
User avatar
Joel Billings
Posts: 33519
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: support level question

Post by Joel Billings »

ORIGINAL: Deerslayer

I thought at first I understood this SU limit for HQ to be the number of units but I see it means the number of each TYPE of unit. So for 3, the AI would try and give you 3 Art BN's, 3 Stug units, etc. for a particular HQ. Seems to be the case and the manual implies this also. Am I correct?

yes
All understanding comes after the fact.
-- Soren Kierkegaard
tiger111
Posts: 508
Joined: Fri Nov 25, 2005 7:19 pm

RE: support level question

Post by tiger111 »

I assume that if the HQ is locked it is still able to aid attacks with its support units. Am I correct?

PS where are the V big guns -Mortars and heavy seige guns at start of 1941?
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: support level question

Post by elmo3 »

Locking the HQ should not prevent support units from participating in attack/defense.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: support level question

Post by ComradeP »

PS where are the V big guns -Mortars and heavy seige guns at start of 1941?

VIII Corps has a Theodor unit as well as two heavy howitzer battalions, IV Corps has a Karl unit, XX corps has a heavy howitzer battalion.
The Soviet 280mm siege mortar battalions are in the Moscow and Kiev Military Districts and one with the 7th Independent Army in the Soviet-occupied part of Finland.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: support level question

Post by balto »

ORIGINAL: Joel Billings

ORIGINAL: Deerslayer

I thought at first I understood this SU limit for HQ to be the number of units but I see it means the number of each TYPE of unit. So for 3, the AI would try and give you 3 Art BN's, 3 Stug units, etc. for a particular HQ. Seems to be the case and the manual implies this also. Am I correct?

yes

Wait, Deerslayer did you come to that conclusion based on info from this thread? I mean, I understand what Deerslayer is saying, but I did not deduce that (is that the correct word to use) from what was stated above by the honorable BigAnorak.
User avatar
CarnageINC
Posts: 2208
Joined: Mon Feb 28, 2005 2:47 am
Location: Rapid City SD

RE: support level question

Post by CarnageINC »

ORIGINAL: ComradeP
PS where are the V big guns -Mortars and heavy seige guns at start of 1941?

VIII Corps has a Theodor unit as well as two heavy howitzer battalions, IV Corps has a Karl unit, XX corps has a heavy howitzer battalion.
The Soviet 280mm siege mortar battalions are in the Moscow and Kiev Military Districts and one with the 7th Independent Army in the Soviet-occupied part of Finland.
Thanks ComradeP for that little piece of heaven, I couldn't find or recognize them.
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: support level question

Post by jhdeerslayer »

ORIGINAL: balto

ORIGINAL: Joel Billings

ORIGINAL: Deerslayer

I thought at first I understood this SU limit for HQ to be the number of units but I see it means the number of each TYPE of unit. So for 3, the AI would try and give you 3 Art BN's, 3 Stug units, etc. for a particular HQ. Seems to be the case and the manual implies this also. Am I correct?

yes

Wait, Deerslayer did you come to that conclusion based on info from this thread? I mean, I understand what Deerslayer is saying, but I did not deduce that (is that the correct word to use) from what was stated above by the honorable BigAnorak.

The manual said so but didn't jump out at me as first. I did some experiments with auto moving Support units around and I noticed this behavior. Try it yourself but watch out as Contruction and Engineer (Pioneer for Germans) don't count for the limit Support Limit. Joel above confirmed anyway. I could be wrong but this TYPE issue is probably missed by a few people.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: support level question

Post by elmo3 »

Yes the limit is the number of each type not the total number.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: support level question

Post by karonagames »

Humble apologies, I did not make it clear that 4 over every type of support unit would be sent. That is, probably, the weakness of the system, but I don't think it makes a massive difference. I ran 6 campaigns using the automated system before switching to manual.

More haste less speed.
It's only a Game

Post Reply

Return to “Gary Grigsby's War in the East Series”