So it’s 100/100 on the difficulty slider for everyone, let’s hope I don’t get bogged down by fortifications this time around. Ironically I see this as a very good thing and I’m glad to start over. The AI simply does not need huge cheats as I assumed it would.
What a difference a little experience makes. In my first attempt I just barely made it to 4,000 destroyed Soviet airframes on the opening turn. This time around I exceeded 5,000 (see the numbers lower right corner of screenshot), so I’m very happy with my results in the air war this turn.
What I did differently (last time I did all the attacks manually and changed nothing) was set the airfield attack setting to 70 and escort to 30. I then let the AI handle bombing bases and when it was done, I went around and shift clicked on bases that still had large amounts of airframes left and assigned some more missions using the least used groups.
I also did far better with my opening moves this time than the last. Near Riga I actually managed to cross the Daugava River with two armor divisions. My motorized infantry tried an assault on the city across the river, but it was a recon result and there wasn’t enough movement left with any of my units for another attempt after that.
3rd Panzer Group did pretty good as well, though a stubborn Soviet infantry division northwest of Minsk was responsible for preventing my armor from getting adjacent to Minsk this turn. It held against 3 attacks, twice in its original hex and once in its retreat hex. I was finally able to break it, but after its stubborn resistance my armor lacked the movement to force the hex directly northwest of Minsk and had to stop just short of its goal in getting adjacent to the city.
4th Army was able to break Brest-Litovsk in its first attempt with a single attack made by 4 divisions from the two hexes north of the city. This allowed the remaining infantry to clear a good portion of the defenders east of Brest-Litovsk and thus freed up the 2nd Panzer Group to range freely towards the east. They managed to create a much wider breach of controlled hexes this go around than my first attempt. They also routed quite a few more units southwest of Minsk as well, so I’m very happy with their progress.
Except for the progress of the 2nd Panzer Group units I sent south towards Kovel. I was unable to achieve the same success this game as the last and the diverted units from 2nd Panzer Group are far from sealing off a northern perimeter to a desired pocket around Kovel as they did in the last game.
I’m hoping I can achieve some kind of decent pocket next turn though, since I was able to cut the rail line leading out of Kovel to the east with a division from 1st Panzer Group and the northeast line was cut by a unit from 2nd Panzer Group, so the Soviet units will have to try and slog it on foot through the swamp if they want to escape their fate.
I went ahead and created my regimental line of units from the 17th Army west of Lvov like last game. Unlike last game however, I’m not attacking south. I’ve forgone attacking with most of the rest of the infantry and swung it to the east so it’s in position to assist in a southern drive next turn to try and trap some of the Lvov defenders before they can escape like they did in the first game.
Jim
