Unit Commanders??

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Jestre
Posts: 180
Joined: Tue Aug 08, 2006 12:29 am
Location: Rhode Island

Unit Commanders??

Post by Jestre »

One of my favorite features of PG2 was the ability of units to acquire Leaders that would add bonuses to their unit. Is anything like this planned for PC??
bimsebamse
Posts: 1
Joined: Thu Dec 23, 2010 6:40 am

RE: Unit Commanders??

Post by bimsebamse »

The unit commander feature was also one og my favorites of the PG series. It gives another dimension to the game and ads more immersion, you tend to have your own favorite units to "safeguard" throughout the campaign.
Texican
Posts: 248
Joined: Mon Oct 30, 2006 5:33 pm

RE: Unit Commanders??

Post by Texican »

Pass on unit commanders. I want the identity of the units to be their experienced troops, not some individual.
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Obsolete
Posts: 1388
Joined: Tue Sep 04, 2007 8:52 pm

RE: Unit Commanders??

Post by Obsolete »

It gives another dimension to the game

I believe it only gave another dimension to the game when we hit the 3D series, and it was somewhat of a broken issue in that set-up.

I don't mind leaders and yes, I also liked the gimmick in PeG where you could also purchase those special upgrades, or promotions (I forget what it was called).  Oh wait, I think they were called ATTACHMENTS! I'm still iffy on purchasing experience though. It can be very costly losing half your men in a 3 star unit because the cost is so high, but if you maxed the Jensen cap, then who really cares...  Actually, why not.  More strategic options = more replayability.




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King-Tigers don't let Tiger-I's get over-run.
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Obsolete
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RE: Unit Commanders??

Post by Obsolete »

Is anything like this planned for PC??

Hmm, I have read that Aces are involved, so I guess that that means leaders are (at least in some way) implemented.



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King-Tigers don't let Tiger-I's get over-run.
Deadmoon
Posts: 56
Joined: Thu Oct 02, 2008 9:55 am

RE: Unit Commanders??

Post by Deadmoon »

I´ll like having leaders but they should be attachable/detachable so you could use them where you really need. Also they could be "wounded" so, each time the unit is assigned to is damaged there is a chance of getting wounded and you couldn´t use it for the rest of the scenario...
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