War in the East v1.02 Beta 1 Update Now Available

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Erik Rutins
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War in the East v1.02 Beta 1 Update Now Available

Post by Erik Rutins »

Hi Everyone,

The first v1.02 public beta update is now available. Please note that this is not an official update. We are still testing it, but it looks good and will likely become official next week.

You can download the public beta update here:

http://www.matrixgames.com/products/latestdownloads.asp

v1.02 Beta 1 – December 23, 2010

• New Features and Rule Changes

1. Improved the speed of unit movement across the map.
2. Sped up the opening and closing of windows.
3. Sped up combat by reducing the amount of sound files playing at the same time during the combat.
4. Units that are selected on the right unit bar when a battle begins remain selected at the end of the battle.
5. Reduced effectiveness of flak by 75% against planes flying fighter missions (fighters and fighter bombers).
6. Changed the way aircraft are allocated to ground support missions. Less aircraft will be added to the battle if the pre-combat odds are heavily in the side’s favor.
7. Added arrival messages in the event log for support units.
8. Added a message when a delayed air group arrives to the National Reserve.

• Bug Fixes
1. Revised and improved mouse handling performance.
2. Fixed a bug preventing proper aircraft repair for air groups in the national reserve.
3. Prevent disruption on turn 1 from going negative on some ground elements. Also, negative disruption, if it occurs, is removed during the logistics phase. Now prevent empty elements in units getting disrupted on the first turn, which could cause problems.
4. Fixed a problem where units bombed can get more disrupted elements than the amount of ready elements in the unit.
5. Fixed a crash bug caused by pilot training.
6. Undo now correctly restores attached support unit data.
7. Fixed some hexes that were being considered heavy urban for some purposes (Minsk being one).
8. Fixed rail in Imatra.
9. Fixed a crash bug when trying to build Soviet units without enough admin points.
10. Now clear the movement path when the Esc is pressed.
11. Fixed a problem with the undo button being active when an undo is ordered.
12. Fixed a bug that in unusual circumstances allowed AI units to beam behind enemy lines.
13. In Multiplayer, changed the code to ignore the case of a username when determining who is the 'current player'.
14. Fixed a bug with Formation Inventory not displayed correctly if sorting on Unit tab in Commander’s Report is enabled.
15. Fixed a bug with setting refit for individual units in Commander's Report not working when sorting is enabled.
16. Fixed possible unit name text overflow on the right panel.
17. Fixed so that when a factory is moved cities without empty slots no longer are shown in green on the map.
18. Strategic movement values are displayed when moving a factory.
19. The DektopIcon is now loaded on the start of a game.
20. Fixed a bug where disbanded support units were not sending their ground elements to the pool.

• Data and Scenario Changes
1. The 75mm Cannon (0053) in the device data base was misidentified as an air-to-air rocket.
2. The 85mm S-53 gun (0581) was built as a heavy gun instead of a medium.
3. In Road to Smolensk and Road to Moscow scenarios, fixed the problem with 4PG units starting with no supplies, fuel or ammo.
4. Changes to 1942 Campaign & Operation Blue scenario
* Corrected Axis minor countries not having support units in the air bases
* Corrected some missing Axis support units
* Added the German 17th and 167th Infantry Divisions to the arrival list
* Added Theodore Artillery units
* Added V Corps and LVII Panzer Corps (HQ only) to Army Group South
* Froze several Soviet Armies for several turns until they were released historically
* Army Group South units had their supply, ammunition, and fuel levels boosted to 200%
5. In the 1943 Campaign, corrected Axis minor countries not having support units in the air bases
Erik Rutins
CEO, Matrix Games LLC


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ussdefiant
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by ussdefiant »

Question: Will the non-scenario data changes require starting a new campaign?
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Gandalf
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Gandalf »

I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?
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Erik Rutins
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Erik Rutins »

ORIGINAL: HMSImperator
Question: Will the non-scenario data changes require starting a new campaign?

Nope, should be fine with existing games.
Erik Rutins
CEO, Matrix Games LLC


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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Erik Rutins »

ORIGINAL: Gandalf
I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?

It is comprehensive and should work with any previous version of War in the East.

Regards,

- Erik
Erik Rutins
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jph
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by jph »

I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Redmarkus5 »

ORIGINAL: Erik Rutins

* Froze several Soviet Armies for several turns until they were released historically

Excellent Erik - many thanks.

I assume that this change is to reduce the ability of the Soviet AI to create a carpet of defenders early in the game?

A couple of questions/suggestions:

1. Is the release schedule adaptive, based on the Victory core? If not, it would be good to consider this so that a better Human Axis player triggers earlier releases from the Soviet reserve.

2. Do the frozen reserve armies release automatically if an enemy ground or airborne unit approaches within n hexes?

3. Do the frozen 2nd and 3rd echelon formations start at 100% TOE, or are they 'forming' as they would have historically through the mobilisation process? If they could be set so that they are forming, with the manpower pool upped to reflect and support this, then an earlier release from reserve would be somewhat off-set by weaker reserve forces. This would add historical realism in terms of the Soviet readiness for major combat operations.
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by randallw »

Did the playtesters encounter the problem of units in the national reserve not having planes repaired?
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Joel Billings »

ORIGINAL: randallw

Did the playtesters encounter the problem of units in the national reserve not having planes repaired?


Yes, and this was reported as fixed.

As for the armies frozen, that was just in the 1942 scenarios.
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amatteucci
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by amatteucci »

ORIGINAL: jph

I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?
Try to start 1.02 in administrator mode.
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Redmarkus5
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Redmarkus5 »

Ah- I missed the heading in all that text.

SO! Can we get the Soviet 3rd echelon frozen for the first few turns in 1941? Is that something I could easily edit for myself?
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Rasputitsa »

Thanks for the update, the setting of release date for some of the Soviet Armies will help in the early play balance for us rookies. [:)]
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by glvaca »

just DL and installed, major improvement! Thanks!

Cheers,
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by colberki »

Wow!!!! Performance is really much faster! [:)] Restarting a new GC game! Happy Christmas to everyone!
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Wikingus »

Huge difference in performance, thanks! [8D]
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Toby42
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Toby42 »

Working much better on my "low" end machine!
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Cad908 »

Note:

Same problem as JPH.

Before you ask, yes I am using an administrator level user.

No problems with any of the other patches.

Reinstalled 1.01 and the game works fine with no problems.

Running avast anti-virus, but this has never created an issue with any other Matrix game.

Strange.......but it is beta for a reason.

Happy Holidays





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Redmarkus5
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by Redmarkus5 »

Installed and runs fine for me. Game running much more smoothly. Thanks
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elmo3
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by elmo3 »

Probably not Avast as I run that and have never had a crash since launch.  I play with Silent/Gaming Mode set to off.
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jph
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RE: War in the East v1.02 Beta 1 Update Now Available

Post by jph »

Cad908,

As amatteuci pointed out (thank you!), running the new WarInTheEast.exe as an administrator solves the problem (right click on the exe and select "run as administrator"). I am sure the official 1.02 release will address this issue.

JPH
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