War in the East v1.02 Beta 1 Update Now Available
Moderators: Joel Billings, elmo3, Sabre21
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
War in the East v1.02 Beta 1 Update Now Available
Hi Everyone,
The first v1.02 public beta update is now available. Please note that this is not an official update. We are still testing it, but it looks good and will likely become official next week.
You can download the public beta update here:
http://www.matrixgames.com/products/latestdownloads.asp
v1.02 Beta 1 – December 23, 2010
• New Features and Rule Changes
1. Improved the speed of unit movement across the map.
2. Sped up the opening and closing of windows.
3. Sped up combat by reducing the amount of sound files playing at the same time during the combat.
4. Units that are selected on the right unit bar when a battle begins remain selected at the end of the battle.
5. Reduced effectiveness of flak by 75% against planes flying fighter missions (fighters and fighter bombers).
6. Changed the way aircraft are allocated to ground support missions. Less aircraft will be added to the battle if the pre-combat odds are heavily in the side’s favor.
7. Added arrival messages in the event log for support units.
8. Added a message when a delayed air group arrives to the National Reserve.
• Bug Fixes
1. Revised and improved mouse handling performance.
2. Fixed a bug preventing proper aircraft repair for air groups in the national reserve.
3. Prevent disruption on turn 1 from going negative on some ground elements. Also, negative disruption, if it occurs, is removed during the logistics phase. Now prevent empty elements in units getting disrupted on the first turn, which could cause problems.
4. Fixed a problem where units bombed can get more disrupted elements than the amount of ready elements in the unit.
5. Fixed a crash bug caused by pilot training.
6. Undo now correctly restores attached support unit data.
7. Fixed some hexes that were being considered heavy urban for some purposes (Minsk being one).
8. Fixed rail in Imatra.
9. Fixed a crash bug when trying to build Soviet units without enough admin points.
10. Now clear the movement path when the Esc is pressed.
11. Fixed a problem with the undo button being active when an undo is ordered.
12. Fixed a bug that in unusual circumstances allowed AI units to beam behind enemy lines.
13. In Multiplayer, changed the code to ignore the case of a username when determining who is the 'current player'.
14. Fixed a bug with Formation Inventory not displayed correctly if sorting on Unit tab in Commander’s Report is enabled.
15. Fixed a bug with setting refit for individual units in Commander's Report not working when sorting is enabled.
16. Fixed possible unit name text overflow on the right panel.
17. Fixed so that when a factory is moved cities without empty slots no longer are shown in green on the map.
18. Strategic movement values are displayed when moving a factory.
19. The DektopIcon is now loaded on the start of a game.
20. Fixed a bug where disbanded support units were not sending their ground elements to the pool.
• Data and Scenario Changes
1. The 75mm Cannon (0053) in the device data base was misidentified as an air-to-air rocket.
2. The 85mm S-53 gun (0581) was built as a heavy gun instead of a medium.
3. In Road to Smolensk and Road to Moscow scenarios, fixed the problem with 4PG units starting with no supplies, fuel or ammo.
4. Changes to 1942 Campaign & Operation Blue scenario
* Corrected Axis minor countries not having support units in the air bases
* Corrected some missing Axis support units
* Added the German 17th and 167th Infantry Divisions to the arrival list
* Added Theodore Artillery units
* Added V Corps and LVII Panzer Corps (HQ only) to Army Group South
* Froze several Soviet Armies for several turns until they were released historically
* Army Group South units had their supply, ammunition, and fuel levels boosted to 200%
5. In the 1943 Campaign, corrected Axis minor countries not having support units in the air bases
The first v1.02 public beta update is now available. Please note that this is not an official update. We are still testing it, but it looks good and will likely become official next week.
You can download the public beta update here:
http://www.matrixgames.com/products/latestdownloads.asp
v1.02 Beta 1 – December 23, 2010
• New Features and Rule Changes
1. Improved the speed of unit movement across the map.
2. Sped up the opening and closing of windows.
3. Sped up combat by reducing the amount of sound files playing at the same time during the combat.
4. Units that are selected on the right unit bar when a battle begins remain selected at the end of the battle.
5. Reduced effectiveness of flak by 75% against planes flying fighter missions (fighters and fighter bombers).
6. Changed the way aircraft are allocated to ground support missions. Less aircraft will be added to the battle if the pre-combat odds are heavily in the side’s favor.
7. Added arrival messages in the event log for support units.
8. Added a message when a delayed air group arrives to the National Reserve.
• Bug Fixes
1. Revised and improved mouse handling performance.
2. Fixed a bug preventing proper aircraft repair for air groups in the national reserve.
3. Prevent disruption on turn 1 from going negative on some ground elements. Also, negative disruption, if it occurs, is removed during the logistics phase. Now prevent empty elements in units getting disrupted on the first turn, which could cause problems.
4. Fixed a problem where units bombed can get more disrupted elements than the amount of ready elements in the unit.
5. Fixed a crash bug caused by pilot training.
6. Undo now correctly restores attached support unit data.
7. Fixed some hexes that were being considered heavy urban for some purposes (Minsk being one).
8. Fixed rail in Imatra.
9. Fixed a crash bug when trying to build Soviet units without enough admin points.
10. Now clear the movement path when the Esc is pressed.
11. Fixed a problem with the undo button being active when an undo is ordered.
12. Fixed a bug that in unusual circumstances allowed AI units to beam behind enemy lines.
13. In Multiplayer, changed the code to ignore the case of a username when determining who is the 'current player'.
14. Fixed a bug with Formation Inventory not displayed correctly if sorting on Unit tab in Commander’s Report is enabled.
15. Fixed a bug with setting refit for individual units in Commander's Report not working when sorting is enabled.
16. Fixed possible unit name text overflow on the right panel.
17. Fixed so that when a factory is moved cities without empty slots no longer are shown in green on the map.
18. Strategic movement values are displayed when moving a factory.
19. The DektopIcon is now loaded on the start of a game.
20. Fixed a bug where disbanded support units were not sending their ground elements to the pool.
• Data and Scenario Changes
1. The 75mm Cannon (0053) in the device data base was misidentified as an air-to-air rocket.
2. The 85mm S-53 gun (0581) was built as a heavy gun instead of a medium.
3. In Road to Smolensk and Road to Moscow scenarios, fixed the problem with 4PG units starting with no supplies, fuel or ammo.
4. Changes to 1942 Campaign & Operation Blue scenario
* Corrected Axis minor countries not having support units in the air bases
* Corrected some missing Axis support units
* Added the German 17th and 167th Infantry Divisions to the arrival list
* Added Theodore Artillery units
* Added V Corps and LVII Panzer Corps (HQ only) to Army Group South
* Froze several Soviet Armies for several turns until they were released historically
* Army Group South units had their supply, ammunition, and fuel levels boosted to 200%
5. In the 1943 Campaign, corrected Axis minor countries not having support units in the air bases
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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- Posts: 62
- Joined: Thu Jun 18, 2009 7:06 pm
RE: War in the East v1.02 Beta 1 Update Now Available
Question: Will the non-scenario data changes require starting a new campaign?
RE: War in the East v1.02 Beta 1 Update Now Available
I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?
Member since January 2007 (as Gray_Lensman)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: War in the East v1.02 Beta 1 Update Now Available
ORIGINAL: HMSImperator
Question: Will the non-scenario data changes require starting a new campaign?
Nope, should be fine with existing games.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: War in the East v1.02 Beta 1 Update Now Available
ORIGINAL: Gandalf
I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?
It is comprehensive and should work with any previous version of War in the East.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: War in the East v1.02 Beta 1 Update Now Available
I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: War in the East v1.02 Beta 1 Update Now Available
ORIGINAL: Erik Rutins
* Froze several Soviet Armies for several turns until they were released historically
Excellent Erik - many thanks.
I assume that this change is to reduce the ability of the Soviet AI to create a carpet of defenders early in the game?
A couple of questions/suggestions:
1. Is the release schedule adaptive, based on the Victory core? If not, it would be good to consider this so that a better Human Axis player triggers earlier releases from the Soviet reserve.
2. Do the frozen reserve armies release automatically if an enemy ground or airborne unit approaches within n hexes?
3. Do the frozen 2nd and 3rd echelon formations start at 100% TOE, or are they 'forming' as they would have historically through the mobilisation process? If they could be set so that they are forming, with the manpower pool upped to reflect and support this, then an earlier release from reserve would be somewhat off-set by weaker reserve forces. This would add historical realism in terms of the Soviet readiness for major combat operations.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: War in the East v1.02 Beta 1 Update Now Available
Did the playtesters encounter the problem of units in the national reserve not having planes repaired?
- Joel Billings
- Posts: 33495
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: War in the East v1.02 Beta 1 Update Now Available
ORIGINAL: randallw
Did the playtesters encounter the problem of units in the national reserve not having planes repaired?
Yes, and this was reported as fixed.
As for the armies frozen, that was just in the 1942 scenarios.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
-
- Posts: 385
- Joined: Sun May 14, 2000 8:00 am
- Location: ITALY
RE: War in the East v1.02 Beta 1 Update Now Available
Try to start 1.02 in administrator mode.ORIGINAL: jph
I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: War in the East v1.02 Beta 1 Update Now Available
Ah- I missed the heading in all that text.
SO! Can we get the Soviet 3rd echelon frozen for the first few turns in 1941? Is that something I could easily edit for myself?
SO! Can we get the Soviet 3rd echelon frozen for the first few turns in 1941? Is that something I could easily edit for myself?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: War in the East v1.02 Beta 1 Update Now Available
Thanks for the update, the setting of release date for some of the Soviet Armies will help in the early play balance for us rookies. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: War in the East v1.02 Beta 1 Update Now Available
just DL and installed, major improvement! Thanks!
Cheers,
Glenn
Cheers,
Glenn
RE: War in the East v1.02 Beta 1 Update Now Available
Wow!!!! Performance is really much faster! [:)] Restarting a new GC game! Happy Christmas to everyone!
RE: War in the East v1.02 Beta 1 Update Now Available
Huge difference in performance, thanks! [8D]
RE: War in the East v1.02 Beta 1 Update Now Available
Working much better on my "low" end machine!
Tony
RE: War in the East v1.02 Beta 1 Update Now Available
Note:
Same problem as JPH.
Before you ask, yes I am using an administrator level user.
No problems with any of the other patches.
Reinstalled 1.01 and the game works fine with no problems.
Running avast anti-virus, but this has never created an issue with any other Matrix game.
Strange.......but it is beta for a reason.
Happy Holidays

Same problem as JPH.
Before you ask, yes I am using an administrator level user.
No problems with any of the other patches.
Reinstalled 1.01 and the game works fine with no problems.
Running avast anti-virus, but this has never created an issue with any other Matrix game.
Strange.......but it is beta for a reason.
Happy Holidays

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- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: War in the East v1.02 Beta 1 Update Now Available
Installed and runs fine for me. Game running much more smoothly. Thanks
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: War in the East v1.02 Beta 1 Update Now Available
Probably not Avast as I run that and have never had a crash since launch. I play with Silent/Gaming Mode set to off.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: War in the East v1.02 Beta 1 Update Now Available
Cad908,
As amatteuci pointed out (thank you!), running the new WarInTheEast.exe as an administrator solves the problem (right click on the exe and select "run as administrator"). I am sure the official 1.02 release will address this issue.
JPH
As amatteuci pointed out (thank you!), running the new WarInTheEast.exe as an administrator solves the problem (right click on the exe and select "run as administrator"). I am sure the official 1.02 release will address this issue.
JPH