I'm quite new to the 3.4 and I had a few questions regarding handicaps and the Elmer PO-assist feature:
1. What exactly do the handicaps, such as Computer+1, do? The manual is a little vague on the actual effects, and in-game values don't seem to change either.
2. Do the handicap bonuses still apply even while using Basic Rules? It's a little confusing since handicaps were tied with Advanced Rules before, but now they aren't.
3. Do the handicap bonuses still apply even while using Elmer PO assist? If so, which one? That is, if I start a game as Human Allies vs. Computer Axis, then I use the Elmer PO to move my Allied units, and the game is currently set to Computer+1, which side gets the bonus?
I'm speculating that only the German side does, since they're completely under the control of the PO.
The Elmer AI Mode Primer has this quote:
Optional Full AI Mode:
· This mode uses the hot key to toggle on the AI-assisted mode. Use this feature to set formation
orders, objectives and tolerance limits for the entire turn – not just the current phase.
· Instead of invoking the AI-assisted movement with one of the keys, you can actually go the Play
Menu, Computer Player and then select the current side as the computer player.
4. Which hotkey is this? I can't find it in either the manual or KeyCommands.txt
Is it correct that this hotkey implies the ability to let the computer take over for one and just one turn? I get the idea of using the play menu, but that one will run the scenario indefinitely under computer control unless you interrupt it.
5. Finally, assuming you did use the play menu and let the computer completely take over the Allied side temporarily, would this change how handicaps are applied? I get the feeling this would mean that the Allies would get the Computer+1 bonus as well.
Thanks for the help!
EDIT: By the way, I've been poking around the .GAM files when saving a scenario as XML, and I was wondering if there's a guide to the various tags and variables within.
