Lessons Learned
After 3 vodka cranberries, not a lot. But I can say that Witpqs loves to stack up in defense (or attack) and my goal this game (early war) is to prevent that. I know that this is a short term objective for China, but everywhere else, it's central to my strategy. In China, it's do as much damage as possible and then maneuver.
House Rules
- Japs can modify initial TFs (including fast ones), create new ones and change targets. It makes no sense to play an ahistorical start with historical TF loadouts.
- Allies cannot form new TFs, but can change orders for TFs at sea
- Allies cannot change orders for air squadrons in Luzon and PH...they can in malaysia and DEI, but no transfers
- Cap at 25k maximum for both sides
- Thai and Indian units may move outside 3 hexes of their borders
- Full PP for transfers (no sub-unit transfers for cheap)
- No strat bombing in or out of china until 44
- There's more, but I'm too bored typing to write them...they are minor if you care.
Objectives
- SRA (duh)
- Burma (duh)
- Luzon (double duh)
- Sopac or OZ based on success..Sopac if my progress is sucky and OZ if good
Plans
Gotta love plans...their whole purpose is to get messed with by the other guy. So I have to lay out my plans before this game starts and see how messed up they get. Remember my goal is to not allow stacking wherever possible, so in that vein and on a serious note, I've been too used to economy of force in multiple areas because of scenario 2...this failed miserably in scenario 28 in my previous game...so Witpqs has forced me to actually plan...OMG...how novel. Sucky scenario that actually requires planning...especially after 3 vodka cranberries.
If you are taking me seriously, then scenario 28 Da Big Babes, is a great scenario...just don't drink as much...
More on the plans coming....










