adding new modifiers?

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

adding new modifiers?

Post by Javolenus »

This is just an idle question and not really a crucial issue.

I was just wondering if it might be feasible to add some new modifiers to the engine/editor, relating to weather/visibility? The idea would be to model the effects of good/bad weather/visibility on combat.

Perhaps visibility/weather/time of day could be represented in the GUI?

Well, it's just a thought from a non-expert, but I posted it while it was on my mind.

Thanks for a great game.
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