Air Force is too strong ??

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Judykator
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Air Force is too strong ??

Post by Judykator »

I played the scenario of "Normandy 1944" before the patch and the newest patch (beta). I played as Allied against the Axis (AI). While previously the Axis put up a fairly reasonable resistance, so now the new patch has almost no resistance. I checked that the problem is probably lack of German units. Almost all of them were destroyed (evorpated) by air (inderdiction). After four rounds of the Germans were almost 4-5 division. Allied interdiction is 24-30% (using for this purpose about 40% of air units). Is not it too much?
Sorry for my English. It is not the best.
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samba_liten
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RE: Air Force is too strong ??

Post by samba_liten »

interdiction has been a pain in my pbem game of berlin gotterdammerung as well. im not sure we can complain too much, as it seems historical to be pounded from the air. question is, are the germans getting the benefit of moving at night in games where the turns are longer?

i think i have save files for my pbem game if anyone wants to check.

might be a while before i can get them to you though. im in the middle of moving house.
السلام عليكم
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RE: Air Force is too strong ??

Post by Oberst_Klink »

ORIGINAL: Judykator

I played the scenario of "Normandy 1944" before the patch and the newest patch (beta). I played as Allied against the Axis (AI). While previously the Axis put up a fairly reasonable resistance, so now the new patch has almost no resistance. I checked that the problem is probably lack of German units. Almost all of them were destroyed (evorpated) by air (inderdiction). After four rounds of the Germans were almost 4-5 division. Allied interdiction is 24-30% (using for this purpose about 40% of air units). Is not it too much?
Czesc Kamerad!
Which units in particular were evaporated by the AAF? What rules standard/advanced are you using? I know that in Overlord 44, there're half day turns (I guess that's the one polarenper refered to), so one can move (if possible) during PM turns. Normandy 44 has half-week turns... What about any house rules for Normandy 44? E.g. No heavy bomber on interdiction, just FB and MB?

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Judykator
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RE: Air Force is too strong ??

Post by Judykator »

ORIGINAL: Oberst_Klink
Which units in particular were evaporated by the AAF?

Each type. Even panzer regiments SS.
ORIGINAL: Oberst_Klink
What rules standard/advanced are you using?

Advanced rules. All "on", except "high supply".

ORIGINAL: Oberst_Klink
What about any house rules for Normandy 44? E.g. No heavy bomber on interdiction, just FB and MB?

No house rules. But before the patch I played the same way.
Sorry for my English. It is not the best.
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Judykator
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RE: Air Force is too strong ??

Post by Judykator »

Now I play the same scenario (Normady 44), as German.
In Air Briefing Enemy Theater Interdiction is 29%. But when the German units of traffic does not follow any air strikes?!
Great BUG ??? Maybe someone will try my savegame.
Enclosed savegames packed 7z. It should be called to delete the extension ".txt"
Attachments
Normandy44.7z.txt
(98.09 KiB) Downloaded 14 times
Sorry for my English. It is not the best.
Oberst_Klink
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RE: Air Force is too strong ??

Post by Oberst_Klink »

Witam Kamerad!

Well, I just run 3 turns and I didn't get harassed by the airforce... even rail movement was unmolested. Attached the sitreps and the toaw.log file. Again, here my boys kicked some Allies without being attacked more than the usual from above. Change the .txt to .rar of teh attached file.

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