Well, yes and no. The critical path to release is still what it was a year or two ago and while progress is being made, we are all very impatient to see it go faster.
For my part, I have sunk a lot of time into both AI tweaking and UI decluttering. The former is the most fun part of the game for me and yet it is the hardest to get to because everything else pretty much has to come first. I want to take what is already there and make it operate in a more visible manner so I can doublecheck that it is actually doing what it does for the reasons I think it should, lol. That is easier said then done.
For the UI, I just found that it was accumulating distracting detail faster than a sea ship collects barnacles. It was time for a bit of a clean up in light of actual use and I managed to purge a fair bit. My hope is that this will make it easier for newcomers to get started and quicker for veterans to play. The trick is to present the right amount of info, not too much and not too little or the game will veer from overwhelming to incomprehensible and back. Finding the sweet spot is a real trick and requires a lot of work and testing.
