Building new bases

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

mattep74
Posts: 90
Joined: Sat Dec 11, 2010 12:46 pm

Building new bases

Post by mattep74 »

I didnt find it anywere in the manual and the searchfunction here didnt cooperate so i ask you direct instead. How do you build a base?

I started Downfall and got anoyed with the japanese base in indonesia and thought i should take it to avoid Singapore getting visited a few times a day(even if the japanese dont hit anything). So i landed marines in the southern end of the island with tankbrigades and engineers and thought the engineers could build a base to supply the invasion, but i never found any such button.
Schanilec
Posts: 4038
Joined: Sat Jun 12, 2010 6:30 pm
Location: Grand Forks, ND

RE: Building new bases

Post by Schanilec »

On the top center of the base screen. click on Ports, Airfield and/or Forts. Percentage signs will should that the base is being contructed. Also look at the engineer units and see the types of equipment they have in thier TOE. Some are better than others for construction purposes.
This is one Czech that doesn't bounce.
User avatar
Sardaukar
Posts: 12667
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Building new bases

Post by Sardaukar »

You can only enlarge bases if there is at least dot-base. You cannot create new bases where those do not exist. This is to partly to simulate areas where base-building was impractical or even impossible.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
Schanilec
Posts: 4038
Joined: Sat Jun 12, 2010 6:30 pm
Location: Grand Forks, ND

RE: Building new bases

Post by Schanilec »

Sorry about my typing. 'Should' to be 'show'.
This is one Czech that doesn't bounce.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Building new bases

Post by Alfred »

See sections 9.2.2 and 9.5 of the manual.

Alfred
mattep74
Posts: 90
Joined: Sat Dec 11, 2010 12:46 pm

RE: Building new bases

Post by mattep74 »

ORIGINAL: Alfred

See sections 9.2.2 and 9.5 of the manual.

Alfred

Well, i got the best answer here, post nr 3. I tried and tried to understand by reading the manual and then asked
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Building new bases

Post by Alfred »

ORIGINAL: mattep74

ORIGINAL: Alfred

See sections 9.2.2 and 9.5 of the manual.

Alfred

Well, i got the best answer here, post nr 3. I tried and tried to understand by reading the manual and then asked

Not what you said in your first post. There you said you "didnt find it anywhere in the manual" and the search function "didnt cooperate". The sections of the manual you were referred to provide considerable more detail than post #3.

If you don't understand something, just identify what it is exactly which you find confusing and others will quickly attempt to explain. Don't state that it isn't in the manual when it clearly is.

Alfred
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Building new bases

Post by HansBolter »

ORIGINAL: Alfred

ORIGINAL: mattep74

ORIGINAL: Alfred

See sections 9.2.2 and 9.5 of the manual.

Alfred

Well, i got the best answer here, post nr 3. I tried and tried to understand by reading the manual and then asked

Not what you said in your first post. There you said you "didnt find it anywhere in the manual" and the search function "didnt cooperate". The sections of the manual you were referred to provide considerable more detail than post #3.

If you don't understand something, just identify what it is exactly which you find confusing and others will quickly attempt to explain. Don't state that it isn't in the manual when it clearly is.

Alfred


Actually, what he stated was that he didn't find it anywhere in the manual, which is quite different than stating that it isn't in the manual.

Chill a little, he wasn't denegrating anyone who worked on the manual!
Hans

User avatar
Capt Hornblower
Posts: 246
Joined: Fri Oct 29, 2010 4:09 pm
Location: Massachusetts, USA

RE: Building new bases

Post by Capt Hornblower »

Well, MattEP74 may not have meant to criticize the manual, but I do. The manual nowhere explicitly states that a base must be built (but only at a potential base site, indicated by a dot in the hex) by constructing a port or airfield to at least level 1.

There are numerous instances in the manual where it is quite clear that the writers/editors did not even bother to use spellcheck before sending the manuscript off to the printers. In my estimation, the most egregious example is numerous instances of floatation for flotation. There are many places in the manual where sections are taken verbatim from the Uncommon Valor manual, despite the fact that the UV sections needed editing to accurately reflect the changes to the game engine made for WITP:AE.

(My qualifications to make these comments arise from 13+ years as an editor at Merriam-Webster, Inc.)
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: Building new bases

Post by Rainer »

Feel free to correct what you think needs correction and make it available here to all.[:@]

I really don't get it.
There is the most complex game about War in the Pacific ever. It comes with a very good and comprehensive manual.
The documentation is available as printed book if desired and in several forms of electronic publishing.
The whole thing is supported by a very dedicated team over a time range of nearly ten years.
And the whole support is FREE of charge.
Anybody owning a legal copy can freely download patches including elaborate notes and documentation.
Again, free of charge.

What the heck are you complaining about?!
SPELLING? Are you serious?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
bradfordkay
Posts: 8603
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Building new bases

Post by bradfordkay »

I suppose from the fact that nowhere in the manual does it talk about building new bases while it does discuss building up existing bases one should be able to infer that you cannot build any bases that are not already on the map. I guess that the manual could have made that more clear, but I'd consider that a minor complaint... 
fair winds,
Brad
User avatar
rader
Posts: 1241
Joined: Mon Sep 13, 2004 6:06 pm

RE: Building new bases

Post by rader »

Yeah, I think the manual is pretty damned good considering the scope of the game. Not 100% perfect, but well written and quite detailed. And the support for the game is top-notch! [8D]
User avatar
PaxMondo
Posts: 10780
Joined: Fri Jun 06, 2008 3:23 pm

RE: Building new bases

Post by PaxMondo »

Best game manual I've seen in years - way above the usual "plop" that you get.  Still reading it and getting info from it.
 
kudos to the team.  great job.  [&o]
Pax
User avatar
Capt Hornblower
Posts: 246
Joined: Fri Oct 29, 2010 4:09 pm
Location: Massachusetts, USA

RE: Building new bases

Post by Capt Hornblower »

Hell, yes, I'm serious about spelling. I'm sorry, but the manual editors could damn well have at least run the manuscript thru a spellchecker before publishing it. Not doing so indicates a want of attention to detail that should concern every purchaser of the game. (That said, I think the game itself shows a much greater attention to detail than does the manual.)

But the spelling is just one issue in the manual. There are many problems with the organization, and many more with the writing itself. As I said, some of the problems go back to Uncommon Valor, and that these have still not been addressed I find sad.

I'm a bit surprised that you guys seem so uncritical about the manual when most of the people on this forum are so anal about everything else.
User avatar
YankeeAirRat
Posts: 633
Joined: Wed Jun 22, 2005 4:59 am

RE: Building new bases

Post by YankeeAirRat »

That is probably cause for as long as we have been running on Greg Grisby's games, the manuals have been more of a reference then they have been completely useful. I mean when I first bought UV way back in 2001 in a boxed form from the Navy Exchange in Norfolk, VA. The only manual that was included along with a simple map was the tutorial. It took me looking at the PDF version on my computer, and using the forum to understand some of the features in a that game. Then when I bough WiTP in 2005, again I had to use the forum more then included PDF manual again cause of undocumented features were included or commands/screens/options that were coded out tween writing of the manual and the program going gold. If you look at even the big name companies like Microsoft, Apple, Sun Microsystms, etc all have a point where the designers due a thing called "Hmm, this is awesome we are going to make this work." and then during the Alpha and Beta stages they realize the cool/awesomeness gets coded back out cause it isn't working the way the designers wanted it to do.

I would also say this; we are very, very, very, lucky that Matrix has decided to even print a manual. Simply cause of the costs involved in printing a large 100+ page manual. Again to cite the big name guys like EA, Microsoft, Bioware, etc; most of them have phased out a large printed manual in most of thier games in exchange for a PDF or DOC file. Why? Costs and easy of correcting typos, grammar issues, and making re-writes tween Beta and Gold phases. For a small company like Matrix, which really just facilitates publishing of a game for small game designers, they don't have the staff on hand to sit there and properly screen manuals and other written documentation for grammar and spelling errors. I would also say that in my 30+ yrs of playing computer games (or using computer software) I have seen the big name guys have had engrish (or other translation errors), grammar, and spelling errors both in the documentation or in the game itself.

If you're that angry and annoyed about it. Why not get ahold of michealm or someone else from the volunteers that produced this version of WiTP and volunteer to preform a spelling, grammar, and feature edit of the manual for future purchasers of this game.
Take my word for it. You never want to be involved in an “International Incident”.
LeeChard
Posts: 1116
Joined: Wed Sep 12, 2007 12:24 pm
Location: Michigan

RE: Building new bases

Post by LeeChard »

If there is a nit, someone will pick it[8|]
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: Building new bases

Post by marky »

is it just me or does base expansion take ALOT longer now.

was playing the GC scen and mundas 0 size af is literally going up 1 percent a day. was this intentionally put into the gc scen? i didnt see any notes about it when i started it.

bit short on support but got lots of supplies and engineers.

shouldnt take 3 odd months just to build a fighter strip [:D]
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: Building new bases

Post by Iridium »

ORIGINAL: marky

is it just me or does base expansion take ALOT longer now.

was playing the GC scen and mundas 0 size af is literally going up 1 percent a day. was this intentionally put into the gc scen? i didnt see any notes about it when i started it.

bit short on support but got lots of supplies and engineers.

shouldnt take 3 odd months just to build a fighter strip [:D]

If you only have 3 guys and one shovel building an airstrip...yeah, it'd take every bit of 3 months. Then they're probably dead tired after that time.
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: Building new bases

Post by marky »

[:D]

ya but theres like 100 engineer vehicles there, maybe 3 seperate seabee units, plus base units. Port moresby has a fraction of this and its expanding much faster, and its at a higher level. is it the weather or something? [&:]

it didnt take that long to build a fighter strip in real life, far as i remember anyway[&:]
User avatar
Skyros
Posts: 1563
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: Building new bases

Post by Skyros »

4.2.3 OTHER HEX INFORMATION
Bases: Bases are marked by an Allied or Japanese base symbol (refer to Section 4.2.8 Map
Icons for the specific associated map symbol), or as potential bases by a dot in a land hex. Only
hexes with one of these symbols can ever contain a base.
No more than one base can be in
any hex, although the base may contain both a port and an airfield. Bases are always controlled
either by the Allies or Japanese. Either side that owns it can build up potential bases.
Units: Friendly units appear on the map, as well as, friendly minefields and any enemy units
or minefields that have been detected. However, unspotted enemy units won’t appear until
detected, and depending on the Fog of War setting specified, even when spotted information
may prove erroneous or utterly false.

Page 41 of the manual.
Post Reply

Return to “War in the Pacific: Admiral's Edition”