supply question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

supply question

Post by jay102 »

It is known that the max distance of HQ supply drawing from nearest railhead is 25 hex/100MP, right?

The question is, is there any significant difference between 1 hex or 25 hex from railhead? If a HQ just sits in the 25th hex, How much is the reduction of supply drawing capability?
User avatar
Rickuh
Posts: 9
Joined: Sun Jun 29, 2008 10:10 am

RE: supply question

Post by Rickuh »

+1
User avatar
Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: supply question

Post by Gandalf »

see section 20.4.3.1 Railhead Distance and Movement Supply Modifier (pg 269 of the EBook Manual.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
User avatar
Timmeh
Posts: 591
Joined: Tue Dec 20, 2005 5:01 am

RE: supply question

Post by Timmeh »

I thought 10 hex ( 25 MP ) was the max for 100 % , after that it takes a hit to the max % available. over 25 MP’s gives a percent of supplies equal to 25/MP’s. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit. The MP and hex distance reductions are cumulative.

And then dont forget teh axis rail modifier that changes over time... and of course your trunk inventory status. and....
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

RE: supply question

Post by jay102 »

ORIGINAL: Timmeh

I thought 10 hex ( 25 MP ) was the max for 100 % , after that it takes a hit to the max % available. over 25 MP’s gives a percent of supplies equal to 25/MP’s. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit. The MP and hex distance reductions are cumulative.

And then dont forget teh axis rail modifier that changes over time... and of course your trunk inventory status. and....

Is this confirmed? Manual seems not clear enough about this.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: supply question

Post by ComradeP »

Section 20.4.3.1:
When tracing supply to a railhead, the distance from the applicable unit to the railhead will
modify the amount of supply delivered. Anything under 25 MP’s gives full supply, while anything
over 25 MP’s gives a percent of supplies equal to 25/MP’s to the unit. Supply is also reduced
by the distance in hexes from the railhead to the unit. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit.
The MP and hex distance reductions are cumulative.
Units that have moved in the previous turn will only draw a percentage of what they require
that is equal to 100 - (length in MPs to supply source - 5). This percentage modifier will never
to be less than 25 percent nor more than 100 percent, but will be in effect for both supply
sub-segments.

The Axis rail modifier will have to be added for the Axis.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

RE: supply question

Post by jay102 »

Thanks, got it.
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

RE: supply question

Post by jay102 »

PS.

The statement above is about unit directly draw supply from railhead. But combat unit mainly draw supply from their HQs, railhead only as the second option. Is the 10hex/25mp modifier still in effect when combat units draw supply from HQ?
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: supply question

Post by ComradeP »

You should try to keep combat units within 5 hexes of their HQ.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

RE: supply question

Post by jay102 »

Do you mean combat units just receive what HQ can afford to meet their needs as long as they are in HQ range(blue edge), regardless the distance from railhead? (Axis rail modifer excluded)
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: supply question

Post by ComradeP »

As far as I can tell, units can either get supply from a railhead or from a HQ. If the unit is within 5 hexes of its HQ and the HQ can trace supply to a railhead, it will get supply through its HQ. I don't know if there are substantial differences in being supplied from a railhead or through a HQ.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

RE: supply question

Post by jay102 »

I guess that since the amount of supply HQ draw from railhead has already penalized by the 10hex/25mp modifier, combat units should not suffer the same reduction one more time when they draw supply from HQ.

Just guess.
User avatar
KenchiSulla
Posts: 2958
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: supply question

Post by KenchiSulla »

I notice my "Stavka" rifle divisions in reserve, drawing supply from railhead (even when on a rail hex), not HQ, receive less supply then a unit that is within 5 hexes of its HQ - with the HQ drawing supply from a railhead.

Seems to be a form of penalty for not being in range of your "HQ"... unit getting less love from mother...

Rule of thumb is to organise your front in such a way that your combat units are always within range of its "1st" HQ.. that way supply and fighting will be at peak efficiency....
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Timmeh
Posts: 591
Joined: Tue Dec 20, 2005 5:01 am

RE: supply question

Post by Timmeh »

ORIGINAL: jay102

Do you mean combat units just receive what HQ can afford to meet their needs as long as they are in HQ range(blue edge), regardless the distance from railhead? (Axis rail modifer excluded)

combat units units will only attempt supply in the second logistics phase if they are more than 5 hexes or 20+ MP's. keep them in C&C and they attempt to draw supply in both phases.
Post Reply

Return to “Gary Grigsby's War in the East Series”