We have a new Beta version available for you to try out. It updates and fixes a huge list of Features and Bugs, please see below for details. You may find it in the Members Club, as a Registered Download. Please remember this is a Beta, and any feedback is appreciated.
Change History:
V1.03 Beta 2 – January 21, 2011
- Special Note – Please be aware that when a pop up box comes up asking for a value to be entered, if the X is pressed, the game reads this as entering a value of 0.
- New Features and Rule Changes
- Eliminated German leader dismissals prior to 12/15/1941 (This was incorrectly reported fixed in v1.03 beta 1)
- The AI has been improved so that it will be less likely to leave enemy units supplied by ports behind it’s lines. An example of this is that the German AI should be less likely to leave Odessa in Soviet control in the fall of 1941. Also improved the Soviet AI reaction to German moves into the Caucasus (sometimes it would respond with too many units). (This was incorrectly reported fixed in v1.03 beta 1)
- Restricted Soviet Rifle brigades so they can’t merge into Rifle Divisions prior to May-1942.
- Increased the Admin point cost for creating Soviet Rifle Divisions and Cavalry Divisions to 20 before May-1942.
- Soviet Rocket and Heavy Tank units get automatic Guards status. (This was incorrectly reported fixed in v1.03 beta 1)
- Made improvements in the AI to reduce/eliminate very poor ground attacks that were occasionally being made.
- Missing Rule – Section 22.2 should contain an additional exception that states there will be no snow or mud during December 1941 and January 1942 (only Blizzard).
- Rule Correction - The 110 in the last sentence of section 10.3 should be replaced with 120 (Axis Allied Frozen Garrisons).
- Rule clarification – Naval Rifle Brigades may be used to create Rifle Corps.
- Made some adjustments to the amount of CAP that intercepts fighter sweeps (airfield attacks with no bombers).
- Vehicles produced by Axis Allies will be placed in the German National Pool.
- Have disabled the production of cities in surrendered nations. Surrendered nations now show 0% production on the production screen.
- Soviet air groups in the national reserve are not counted when determining if new Soviet Air Bases should be created.
- The game now limits the amount of Soviet Guards Armies to 11 and Guards Tank Armies to 6.
- Bug Fixes
- Soviet Guard Corps should no longer have duplicate names. (This was incorrectly reported fixed in v1.03 beta 1)
- Captured equipment of destroyed Soviet support units were going to the Finnish pool. Now, where the equipment goes will depend on the map location of the HQ, on map unit or City that the unit is attached to. (This was incorrectly reported fixed in v1.03 beta 1)
- Fixed a problem with delayed SAD air bases that were disbanding. (This was incorrectly reported fixed in v1.03 beta 1)
- Fixed text in the CR screen leader tab. (This was incorrectly reported fixed in v1.03 beta 1)
- Fixed a bug that allowed the Admin Point total exceed 500 when a Soviet Front entered the game. Admin Points should never exceed 500.
- Fixed a situation where an AI German unit that was totally surrounded was illegally picked up and placed back in friendly territory.
- Added code to prevent the AI from evacuating factories from isolated cities.
- Adjusted some issues with non-random weather where the exception cases listed in section 22.2 of the manual could occur in non-random weather. Now they should only appear when using random weather.
- Fixed a problem where fort levels in a swamp hex could exceed 3.
- Fixed a problem that in some situations was causing air recon to reduce the detection level of enemy units.
- Fixes a problem that caused players not to be able to access their current Multiplayer games.
- Fixed support units that were not being affected by their HQ’s supply shortages and were receiving more than they should.
- Fixed some incorrect values in the supply details for support units.
- Fixed a problem causing HQ’s to not send all their supply dumps to units that needed them.
- Fixed a problem causing Fighter Bomber groups to fly bomber missions even when set to Fighter mode. Fixed another problem that could in some cases cause Fighter bomber groups that were showing they were set to fighter missions to not fly intercepts.
- Fixed a problem causing oversized groups to appear on the air strike list.
- Ground elements in a unit will no longer upgrade if the upgrade is to equipment types that are not in the OB of the unit.
- When ground elements are sent back to the pool because they do not belong in a unit’s OB, once they are all sent back to the pool the ground element slot will be removed from the unit. Previously the slot would remain as 0 and could block other appropriate equipment from being added to the unit.
- Made some refinements that can allow a unit to have more different types of tanks as long as the totals are within the OB of the unit. In the past, some units would be overstrength because they would not allow a different tank into the unit even though it was of the appropriate type for the OB.
- Fixed Axis Allies so that they use the German vehicle pool when needed to generate certain motorized replacement squads (ex. Hungarian motorcycle squads in Hun. Armored Division). In the past they might not get these replacements because they required Hungarian vehicles.
- Partisan units will no longer generate "no longer frozen” messages in the logistic event log.
- Fixed a bug that could cause ground support to target a non-participating ground unit that was stacked with a ground unit that was in the battle. Also altered the targeting routine so that ground support can be split over several target units instead of always concentrating on one target unit per combat.
- Fixed a bug where fortified units could be forced to rout move away from enemy units. Now, if a fortified unit is so weak that it would normally displace, it will be disbanded.
- Independent regiments (not broken down divisions) were not paying the +2 extra to move into an enemy controlled hex. This has been fixed so they pay the extra cost.
- Fixed a problem so that when a unit is broken down, the support/need values will immediately be divided by 3 on the unit detail display.
- Fixed a bug that could cause the text in the multiplayer screen to be off center when the screen is maximized.
- Fixed a possible crash bug caused by the Aircraft fuel usage formula getting a divide by zero.
- The build cost is now shown correctly in the aircraft tab in the editor.
- Fixed the Inventory Compare display for aircraft.
- Data Fixes
- added a “regiment” of 108 security squads to the 41 Security Division TOE
- reduced this “regiment” to a “battalion” of 36 squads in the 42 Security Division TOE
- Changed ground element (732 - ""Partisan Squad"") type to ""Partisan Squad"" (52), a newly created type. Done to limit Partisan Squads to partisan units. In games using this new data, Partisan Squads will not be used in non-partisan units.
- Reintroduced I-15bis(272) and fixed the armaments and ratings for the IAR37/38/39 planes
- Renamed OB 402 to 42b Guards Tank Corps and added OB 404 42a Guards Tank Corps to correspond with OB 79 42a Tank Corps. This will allow the formation of Guards Tank Corps in April 1942 (previously only non-Guards Tank Corps could be formed prior to July 1942.









