Unhandled Exception

Post bug reports and ask for game support here.

Moderator: Vic

Post Reply
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

Unhandled Exception

Post by Keunert »

in my current France pbem i've gotten now the second crash. the first one on version 1.04beta and the second crash on the 1.04 gold. before this i never ever got crashes. the first one occured during a resolve recon flight click, the second occured during the bombing of evil nazi panzers.

both crashes are related to the french airforce, too much realism there.

Image
Attachments
crshone.jpg
crshone.jpg (63.81 KiB) Viewed 510 times
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

RE: Unhandled Exception

Post by Keunert »

second one

Image
Attachments
crshtwo.jpg
crshtwo.jpg (95.78 KiB) Viewed 510 times
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Unhandled Exception

Post by Barthheart »

ORIGINAL: Keunert

.... the second occured during the bombing of evil nazi panzers.

.....

Who're you calling evil?!?! [:'(][:D]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

RE: Unhandled Exception

Post by Keunert »

how can you sleep at night? [:-]
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

RE: Unhandled Exception

Post by Keunert »

it crashed again. either the patch has issues, or i was very lucky before.
User avatar
Vic
Posts: 9792
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Unhandled Exception

Post by Vic »

Sorry to hear this. I am doing what i can do fix these bugs. It seems some bugs where indeed added in later version. Could you please:

(a) copy the whole error text (click details)

or preferably:

(b) send me a saved game from which the error is repeatable

its very much appreciated and if you can do (b) then i'll email you personal quick fix.

i am going to make sure next versions dont add new bugs anymore. i have seperated development of DC2 and the code for DC1 for now. I think work behind the scenes was causing new issues in the new patches.

email to : vic@xs4all.nl

ps: if these errors occured after you played an actioncard you should really try installing the new v1.04g beta patch. which is already uploaded.

best,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
critter
Posts: 139
Joined: Fri Mar 26, 2004 9:34 pm

RE: Unhandled Exception

Post by critter »

I got the same thing twice in France after I dropped Airborne troops. Once on dropping them and 1 on the Dutch turn right after.
What do you mean we're out of amunition???
User avatar
Vic
Posts: 9792
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Unhandled Exception

Post by Vic »

This should be fixed by installing v1.04g

sorry for the hassle.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
critter
Posts: 139
Joined: Fri Mar 26, 2004 9:34 pm

RE: Unhandled Exception

Post by critter »

Just got this in campaign game Op Sealion after playing Airborne card. Got v1.04g installed.




See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsApplication1.CustomBitmapClass.DrawUnit(Int32 nr, Boolean forcehighlight, Graphics toG, Int32 tx, Int32 ty, Boolean ShowAttacker, Int32 OverruleHis, Int32 OverrulePower, Int32 OverruleRegime, Boolean FullRecon)
at WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom)
at WindowsApplication1.MapPartClass.Paint()
at WindowsApplication1.MapWindowClass.DoRefresh()
at WindowsApplication1.ScreenClass.FlagAll()
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3615 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.4038.20466
Win32 Version: 1.0.4038.20466
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20The%20Blitzkrieg%20from%20Warsaw%20to%20Paris/WarsawToParis.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20The%20Blitzkrieg%20from%20Warsaw%20to%20Paris/ICSharpCode.SharpZipLib.DLL
----------------------------------------
irrKlang.NET
Assembly Version: 1.3.0.0
Win32 Version: 1, 1, 0, 0
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20The%20Blitzkrieg%20from%20Warsaw%20to%20Paris/irrKlang.NET.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


What do you mean we're out of amunition???
User avatar
critter
Posts: 139
Joined: Fri Mar 26, 2004 9:34 pm

RE: Unhandled Exception

Post by critter »

Vic got another on Aug 27th turn landing an inf corps on an occuppied hex. Hit continue before I copied details. Sorry.

I'm running 2 saves a game. 1 on the first turn so I can restart if my troops fail me.[8|]
The other after each turn so if an "unhandled" pops up I just reload and try again.
Great game[8D]
What do you mean we're out of amunition???
User avatar
Vic
Posts: 9792
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Unhandled Exception

Post by Vic »

hi critter,

could you please send me a savefile from which this bug is repeatable to vic@xs4all.nl?

it would be immensely appreciated.

are you sure v1.04g is installed correctly? does it show v1.04g in the top left corner of the main menu?

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Tech Support”