in my current France pbem i've gotten now the second crash. the first one on version 1.04beta and the second crash on the 1.04 gold. before this i never ever got crashes. the first one occured during a resolve recon flight click, the second occured during the bombing of evil nazi panzers.
both crashes are related to the french airforce, too much realism there.
.... the second occured during the bombing of evil nazi panzers.
.....
Who're you calling evil?!?! [:'(][:D]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Sorry to hear this. I am doing what i can do fix these bugs. It seems some bugs where indeed added in later version. Could you please:
(a) copy the whole error text (click details)
or preferably:
(b) send me a saved game from which the error is repeatable
its very much appreciated and if you can do (b) then i'll email you personal quick fix.
i am going to make sure next versions dont add new bugs anymore. i have seperated development of DC2 and the code for DC1 for now. I think work behind the scenes was causing new issues in the new patches.
Just got this in campaign game Op Sealion after playing Airborne card. Got v1.04g installed.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsApplication1.CustomBitmapClass.DrawUnit(Int32 nr, Boolean forcehighlight, Graphics toG, Int32 tx, Int32 ty, Boolean ShowAttacker, Int32 OverruleHis, Int32 OverrulePower, Int32 OverruleRegime, Boolean FullRecon)
at WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom)
at WindowsApplication1.MapPartClass.Paint()
at WindowsApplication1.MapWindowClass.DoRefresh()
at WindowsApplication1.ScreenClass.FlagAll()
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Vic got another on Aug 27th turn landing an inf corps on an occuppied hex. Hit continue before I copied details. Sorry.
I'm running 2 saves a game. 1 on the first turn so I can restart if my troops fail me.[8|]
The other after each turn so if an "unhandled" pops up I just reload and try again.
Great game[8D]