If it works it would save a ton on fuel I'd imagine, which means fewer refueling trips (or more weapons
Has anyone tried anything like this yet?
That threshold does exist, it's just at the fighter/missile level. Like you found out found out anything else tears through it like a bag of leaves.What I thought the difference would be:
I figured my armor heavy fleet would work under sort of a damage threshold system, being they would negate/repair damage up to a point, being nigh invincible before that point. Once they start receiving damage per second in excess of that point however, it would get very grim, very fast.
As far as I know there really isn't, armor's good against missiles, fighters and those space scorpion things, but that's about it.I'm struggling to see any reason for researching and using armor/repair bots over just getting better and more shields.