Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Apollo11
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Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Apollo11 »

Hi all,

Have you seen Interdictions in your games when using WitE v1.03 BETA6?


BTW, in v1.03 BETA6 the Interdiction can now target both normal and rail movement of the enemy!

ORIGINAL: Andrew Loveridge


V1.03 Beta 6 – February 20, 2011
    New Features and Rule Changes[/b] [ul] 5. Introduced a new kind of battle called Interdiction that can be shown on the Commander’s report list of battles and also as on map battle sites. Friendly interdiction attacks are not cleared at the start of the logistics phase, so you can now view the interdiction attacks that occurred during your opponent’s turn. 6. Added more factors to the interdiction attack routine, such as terrain, range to the supplied enemy, unit average experience, unit size and a morale roll.


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cpt flam
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by cpt flam »

yes even in the battle advisor
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by 2ndACR »

Yep, I took almost 3600 casualties in 1 turn from it.[:@]

That was across my entire front
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Blind Sniper »

Yes, it made some damage to my beautiful panzer divisions...
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Texas D
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Texas D »

I am seeing a lot conducted on both sides.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Tarhunnas »

Yes! The enemy's at least hammer me hard. BTW before there was a tendency that airbases were the units most often hit, with other units very seldom attacked. I have an impression that this have changed now, and all units are liable to be attacked equally often. I have no hard numbers, it's just a feeling.
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hfarrish
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by hfarrish »


Absolutely...my experience is that scale and intensity of interdictions seems to be much higher. Can attest that it makes life difficult for Sovs attempting to open pockets - you think you have enough MPs to get there but interdiction can cut that short very often.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by carnifex »

IMO there should be no Soviet interdiction during the first turn of the GC.
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Texas D
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Texas D »

There should be no Soviet Interdiction on the 1st turn if you took out their airfields first.
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Ron
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Ron »

Hmm, my first taste was attempting to move an PzHQ closer to the front. The HQ was interdicted by 7 IL4s which were in turn intercepted by 22 Axis fighters and a whole boatload of AA who couldn't, or wouldn't, shoot down any of the bombers. The IL4s proceed to destroy 1174 men, 43 artillery pieces and 4 AFVs. Now that's some nifty flying lol.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by randallw »

Detection level affects the chance of interdiction, so friendly units that begin the turn adjacent to the enemy are more liable to be attacked.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by cookie monster »

I just moved about 10 units of South Western front they all got NUKED. About 7000 losses. Never seen anything like it. This was on hard.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Tarhunnas »

Yes, Interdiction is really brutal now! And it takes place at rather long ranges, I have had units moving about at least 10 hexes behind the front that get hit.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by sillyflower »

ORIGINAL: Tarhunnas

Yes, Interdiction is really brutal now! And it takes place at rather long ranges, I have had units moving about at least 10 hexes behind the front that get hit.
4 hits on 1 unit is my record so far

My Russians can take it and more. Just looking forward to interdiction in '44
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by G Felzien »

I guess the flak SUs might be worth adding to combat units and not just AB HQs.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Mynok »


Yes, I flew many interdiction missions against the Soviet first turn. Didn't really track the losses as I was really just practicing Axis first moves. But it was WAY more than ever before. It was really about the first time I'd really seen interdiction at all.

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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Hagleboz »

I'm excited to be seeing interdictions now taking place against both sides but I think it may need some more work.  On turn two I took several interdiction attacks, most of which killed 100-200 which seems perfectly acceptable.  Against my mobile divisions things seems to get screwy.  On two attacks against the 36th mobile and Das Reich I suffered massive damage.  With 36th MD, 25 SB-2's killed 1404 men and 13 art.  Das Reich took casualties of 1621 men and 33 art with 24 IL-4's attacking.  This is during the week of 6/26/1941! [:@]


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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Cerion »

I'm excited to be seeing interdictions now taking place against both sides but I think it may need some more work. On turn two I took several interdiction attacks, most of which killed 100-200 which seems perfectly acceptable. Against my mobile divisions things seems to get screwy. On two attacks against the 36th mobile and Das Reich I suffered massive damage. With 36th MD, 25 SB-2's killed 1404 men and 13 art. Das Reich took casualties of 1621 men and 33 art with 24 IL-4's attacking. This is during the week of 6/26/1941!

Wwwwooowwww, an early and devastating blow, undoubtedly.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by randallw »

I'm seeing some weirdness with interdiction; I have my bombers flying just night missions, so my interdiction attacks just have fighters flying circles around enemy ground units. [:D]  It's not necessarily a programming fault, but a result of my odd air campaign.  My simple fix is to just reset fighter escorts on interdictions to 0%.
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RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by 2ndACR »

I have seen some interdiction attacks that I thought they were using mini-nukes on me. I had 8 IL4 inflict 1700 casualties on one of my div. I think it might be a little overpowered. LOL
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