Would love to have the range rings just like WitP
Moderators: Joel Billings, Sabre21, elmo3
Would love to have the range rings just like WitP
After all, there is an aircraft range, but that information is just difficult to use short of converting range to hexes, then counting hexes, and then remembering which aircraft types each of my bases have.
Also a color-coded range ring would make it easier to see which bases have fighters, or bombers, or whatnots.
Also a color-coded range ring would make it easier to see which bases have fighters, or bombers, or whatnots.
RE: Would love to have the range rings just like WitP
I asked for this before but you don't need it. Because the range counting starts from the staging base and not the home base. Though you need to keep the home base in range with the staging base. There is no staging base concept in WITP.
RE: Would love to have the range rings just like WitP
The range rings are useful for things like defensive fighter support.
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- karonagames
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RE: Would love to have the range rings just like WitP
The longest thread in the development forums is the "can we have range circles just like WITP" thread.[;)]
It's only a Game
RE: Would love to have the range rings just like WitP
ORIGINAL: jomni
Because the range counting starts from the staging base and not the home base. Though you need to keep the home base in range with the staging base.
I dont understand what you mean by that exactly. Are you saying that attacking aircraft effectively fly from their home base, land at the staging base, refuel, and then fly from the staging base with full fuel tanks to the target, attack, then return to the staging base, land, refuel, and then back to home base?
Whatever the realities behind the murky system, range rings of some kind would really help. Saying you dont need them is not very helpful to the debate. Kind of like saying; you dont need CV values printed on the units because you can kind of estimate it from the unit composition.
RE: Would love to have the range rings just like WitP
Hi all,
In WitE one turn is 7 days (i.e. one week)! [;)]
Thus some approximations are needed - the staging area bases are used for all offensive combat missions (both in attack and in defense) and, thus, the range rings are not useful because they would not depict the true state of affairs!
This all should be explained in manual. [:)]
Please note that WitE is not UV, WitP or WitP-AE and that same principle as in WitE is used in Gary Grigsby's Eagle Day to Bombing the Reich!
The only usable instance of range circles would be defending fighter missions and we testers asked for this (but implementing this is not as trivial as it seems in the first place) - it is on our wish list - so please be patient.
Also the shaded HEXes can show the ranges of Bombers and Fighters in WitE - Andy posted few pictures depicting this!
BTW, new features and enhancements are constantly happening - please note that Pavel wrote several times that Air portion in WitE will be worked on! [:)]
Leo "Apollo11"
ORIGINAL: squatter
ORIGINAL: jomni
Because the range counting starts from the staging base and not the home base. Though you need to keep the home base in range with the staging base.
I dont understand what you mean by that exactly. Are you saying that attacking aircraft effectively fly from their home base, land at the staging base, refuel, and then fly from the staging base with full fuel tanks to the target, attack, then return to the staging base, land, refuel, and then back to home base?
Whatever the realities behind the murky system, range rings of some kind would really help. Saying you dont need them is not very helpful to the debate. Kind of like saying; you dont need CV values printed on the units because you can kind of estimate it from the unit composition.
In WitE one turn is 7 days (i.e. one week)! [;)]
Thus some approximations are needed - the staging area bases are used for all offensive combat missions (both in attack and in defense) and, thus, the range rings are not useful because they would not depict the true state of affairs!
This all should be explained in manual. [:)]
Please note that WitE is not UV, WitP or WitP-AE and that same principle as in WitE is used in Gary Grigsby's Eagle Day to Bombing the Reich!
The only usable instance of range circles would be defending fighter missions and we testers asked for this (but implementing this is not as trivial as it seems in the first place) - it is on our wish list - so please be patient.
Also the shaded HEXes can show the ranges of Bombers and Fighters in WitE - Andy posted few pictures depicting this!
BTW, new features and enhancements are constantly happening - please note that Pavel wrote several times that Air portion in WitE will be worked on! [:)]
Leo "Apollo11"

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RE: Would love to have the range rings just like WitP
Okay, fine, so radius is calculated from the staging base.
So how hard can it be to hotkey three rings that will display from any selected air base: 1. Average effective fighter radius. 2. Average effective tac bomber radius. 3. Average effective level bomber radius.
That way a player could at least have some info as to proper placement of staging bases, as well as defensive fighter bases.
So how hard can it be to hotkey three rings that will display from any selected air base: 1. Average effective fighter radius. 2. Average effective tac bomber radius. 3. Average effective level bomber radius.
That way a player could at least have some info as to proper placement of staging bases, as well as defensive fighter bases.
RE: Would love to have the range rings just like WitP
Ranges (rings or shaded areas) from a selected base is welcome. But which one to show? There are several types of planes...
Minimum? Maximum? Selection?
Minimum? Maximum? Selection?
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Mike Parker
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RE: Would love to have the range rings just like WitP
I wonder if folks realize that when you have an air mission type selected that it shades hexes for things like
Everything can reach here - very light shading
Only bombers can reach here - darker shading
Nothing can reach here - dark shading
This seems to take every possible air asset considered from every possible staging airbase. This is quite helpful. Rather than range rings what could be useful would be to impliment options for these shading for "Currently selected airbase(s)" and "For a certain air unit".
But because of the aspect of staging having range rings would be of very limited usefulness, and would most likely for the rank and file player generate alot of confusion as it would de-emphasize the staging concept and strongly suggest a "fly from current base" idea which is erroneous.
Everything can reach here - very light shading
Only bombers can reach here - darker shading
Nothing can reach here - dark shading
This seems to take every possible air asset considered from every possible staging airbase. This is quite helpful. Rather than range rings what could be useful would be to impliment options for these shading for "Currently selected airbase(s)" and "For a certain air unit".
But because of the aspect of staging having range rings would be of very limited usefulness, and would most likely for the rank and file player generate alot of confusion as it would de-emphasize the staging concept and strongly suggest a "fly from current base" idea which is erroneous.
- carnifex
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RE: Would love to have the range rings just like WitP
Rather than range rings what could be useful would be to impliment options for these shading for "Currently selected airbase(s)
Selected airbase in the rear (marked by red arrow) - examine the range shadings.

Now selected an airbase closer to the front - see the range shadings change to take range into account?

Yes, this does not show air from ONLY that base, but rather all units that can reach using the selected as staging, but because that's the way the system carries out the air missions I think it's acceptable.
RE: Would love to have the range rings just like WitP
ORIGINAL: Apollo11
Thus some approximations are needed - the staging area bases are used for all offensive combat missions (both in attack and in defense) and, thus, the range rings are not useful because they would not depict the true state of affairs!
This all should be explained in manual. [:)]
Oh, living and learning. Now I see the point. Yeah, it is written in the manual but it is not really clear that the aircrafts actually refuel at the staging base. When I first read that I thought that it worked like a starting base in BoB, which is the aircrafts fly to starting point, do not land, and then fly to their destination - ergo they will not reach anything out of range from their home base (unless they do the transfer mission thingie).
With that explained (and thanks for that), yeah, what I'm more worried about is fighter cover. Not worried at all with bombers, as they have long legs anyway. If the devs could put in rings for fighters sometime in the future, that would be awesome.
RE: Would love to have the range rings just like WitP
ORIGINAL: BigAnorak
The longest thread in the development forums is the "can we have range circles just like WITP" thread.[;)]
Darn, someone beat me to that...
RE: Would love to have the range rings just like WitP
Am I right in suspecting that the people asking heavily for rings are Soviet players? Maybe trying to setup long range partisan drops or something? I simply have never even bothered to worry about it. I recon pretty much everything in the light shaded areas and rarely bomb things after the turn. Just no reward to it. Keep airbases within 10-12 hexes or so of the front and I've never had trouble getting ground support or flying transport missions. And in the newest patch, I'm getting quite a few interdictions now that do good damage.
Just trying to understand what is driving the question.......I play Witp extensively and have never missed range rings in this game.
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Mike Parker
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RE: Would love to have the range rings just like WitP
Carniflex,
Well whaddayaknow ya learn something every day. I hadn't realized it already pretty much worked as I suggested. Thanks for the insight and the graphics that exactly explain how it works
Well whaddayaknow ya learn something every day. I hadn't realized it already pretty much worked as I suggested. Thanks for the insight and the graphics that exactly explain how it works
RE: Would love to have the range rings just like WitP
Not only would it be great to have range rings for fighters, it would also be good to have some control over a fighter base's operational radius: Sov players could set inexperienced fighters to only operate at short ranges from the base, to maximise their efficiency, and reduce their exposure, for example.
RE: Would love to have the range rings just like WitP
Well, the point is that ring does not work correctly if I have understood.
But still we should research a better and more intuitive way of knowing the range of our air base.
But still we should research a better and more intuitive way of knowing the range of our air base.
Best regards
Skanvak
RE: Would love to have the range rings just like WitP
ORIGINAL: Skanvak
Well, the point is that ring does not work correctly if I have understood.
I think they will work for fighter interception, given that fighter intercepts do not use staging bases...




