Japanese Navy... whats the point..
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- PresterJohn001
- Posts: 382
- Joined: Tue Aug 11, 2009 6:45 pm
Japanese Navy... whats the point..
(ha not a whinge)
of building anything substantial after about mid '44..?
OK my thoughts are ships (Navy and Merchant) are expensive in terms of HI compared to aircraft... after about mid '44 the Naval situation is going to be bad or very bad and pretty much nothing i build will help that much. Escorts maybe. So why not just stop as much as possible to save HI and put it towards aircraft?
of building anything substantial after about mid '44..?
OK my thoughts are ships (Navy and Merchant) are expensive in terms of HI compared to aircraft... after about mid '44 the Naval situation is going to be bad or very bad and pretty much nothing i build will help that much. Escorts maybe. So why not just stop as much as possible to save HI and put it towards aircraft?
memento mori
RE: Japanese Navy... whats the point..
ORIGINAL: PresterJohn
(ha not a whinge)
of building anything substantial after about mid '44..?
OK my thoughts are ships (Navy and Merchant) are expensive in terms of HI compared to aircraft... after about mid '44 the Naval situation is going to be bad or very bad and pretty much nothing i build will help that much. Escorts maybe. So why not just stop as much as possible to save HI and put it towards aircraft?
They did.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Japanese Navy... whats the point..
ORIGINAL: PresterJohn
(ha not a whinge)
of building anything substantial after about mid '44..?
OK my thoughts are ships (Navy and Merchant) are expensive in terms of HI compared to aircraft... after about mid '44 the Naval situation is going to be bad or very bad and pretty much nothing i build will help that much. Escorts maybe. So why not just stop as much as possible to save HI and put it towards aircraft?
Super Es definitely. [:D] And maybe DDs.
RE: Japanese Navy... whats the point..
Idiot me...
- PresterJohn001
- Posts: 382
- Joined: Tue Aug 11, 2009 6:45 pm
RE: Japanese Navy... whats the point..
ORIGINAL: Puhis
ORIGINAL: PresterJohn
(ha not a whinge)
of building anything substantial after about mid '44..?
OK my thoughts are ships (Navy and Merchant) are expensive in terms of HI compared to aircraft... after about mid '44 the Naval situation is going to be bad or very bad and pretty much nothing i build will help that much. Escorts maybe. So why not just stop as much as possible to save HI and put it towards aircraft?
Super Es definitely. [:D] And maybe DDs.
shhh, don't mention the war!
memento mori
RE: Japanese Navy... whats the point..
Personally as Japan, I shut off production of ALL AKs and APs (as well as AS, AG, ect) from the start of the game. I use these saved points to accelerate CVEs. Anything I cant accelerate to get prior to 1 Jan 44 is also shut off except as you say, escorts. In some cases I convert merch shipyards to naval yards.
I figure anything built after 1 Jan 44 is just points for the allies as are any merchies. I continue to build tankers to replace losses, and I accelerate AOs.
I figure anything built after 1 Jan 44 is just points for the allies as are any merchies. I continue to build tankers to replace losses, and I accelerate AOs.
RE: Japanese Navy... whats the point..
Having served up a reverse Midway, I think that would perhaps be unwise...
It kinda depends on what happens in the future, but from my point of view, it seems to me that you only get so many rolls of the dice as Allies. Not even the Allies have unlimited numbers of CVs. And having made one stinkingly bad roll, one or two more of those would be the end of the war probably.
So I would hardly label the IJN as useless in the late war!
It kinda depends on what happens in the future, but from my point of view, it seems to me that you only get so many rolls of the dice as Allies. Not even the Allies have unlimited numbers of CVs. And having made one stinkingly bad roll, one or two more of those would be the end of the war probably.
So I would hardly label the IJN as useless in the late war!
RE: Japanese Navy... whats the point..
I accelerate all CV's (except for Shinano, she's halted) because as EUbanana says: you don't know what will happen. If you start accelerating right away, you might just have some extra CV"s in place to delay the inevetable a bit. Besides, a CV with depth charge racks seems like a good idea to me 

RE: Japanese Navy... whats the point..
ORIGINAL: d0mbo
(except for Shinano, she's halted)
Whats so bad about Shinano? She's more or less an Illustrious class, no?
May not be an optimal design, but I'd not turn down another one of those if offered. [;)]
RE: Japanese Navy... whats the point..
I think stopping naval production too early (i.e., before Japan is cut off from fuel) is unwise. Particularly if you manage to destroy USN's carrier fleet or/and battleline in 1942[8D]. Credible naval assets will serve as an effective deterrent even when IJN can't confront Allies head-on and win anymore. Merchant production might be stopped earlier, if there are enough of them anyway.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: Japanese Navy... whats the point..
Cost. IIRC, Shinano costs almost as much as four Unryus. Now, in Scen 2 Shinano is a Taiho-class carrier, so she's worth building and even accelerating thete.ORIGINAL: EUBanana
Whats so bad about Shinano? She's more or less an Illustrious class, no?
May not be an optimal design, but I'd not turn down another one of those if offered. [;)]
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: Japanese Navy... whats the point..
She's not necesserily bad, it's more the fact that I either halt shinano and some RO boats, to accelerate (more) useful ships or you can build shinano, but not accelerate the ships i want earlier. You can't do both without investing heavily in navy shipyards.
RE: Japanese Navy... whats the point..
ORIGINAL: EUBanana
ORIGINAL: d0mbo
(except for Shinano, she's halted)
Whats so bad about Shinano? She's more or less an Illustrious class, no?
May not be an optimal design, but I'd not turn down another one of those if offered. [;)]
200,000 HI points. [:D]
RE: Japanese Navy... whats the point..
She'll get turned on when all the other uses for naval shipyards are done.
I don't mess with the xAK/AP production until I see what my losses are in my operations. Then tweak to replace your losses and have enough to keep your economy going with some to spare (because the subs are going to be there).
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
- PresterJohn001
- Posts: 382
- Joined: Tue Aug 11, 2009 6:45 pm
RE: Japanese Navy... whats the point..
Shinano cost 246,000 HI, or 6800 Single engined aircraft
An Unryu class CV translates to 1000 Single engined aircraft
A destroyer translates to 40-50 Single engined aircraft
An RO Sub 187 Single engined aircraft
Standard-A Cargo about 100 Single engined aircraft
Twin engined cost double single engined.
Thats a lot of aircraft you can build to throw at the allies. Pilot numbers should not a problem
An Unryu class CV translates to 1000 Single engined aircraft
A destroyer translates to 40-50 Single engined aircraft
An RO Sub 187 Single engined aircraft
Standard-A Cargo about 100 Single engined aircraft
Twin engined cost double single engined.
Thats a lot of aircraft you can build to throw at the allies. Pilot numbers should not a problem
memento mori
RE: Japanese Navy... whats the point..
Unryus are worth it, as are DDs. The others.....well, you can only build so many aircraft, so any left over HI should be used at that point in the game.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
- Chickenboy
- Posts: 24646
- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
RE: Japanese Navy... whats the point..
With minimal fanfare and sacrifice, I've managed to bank 1.27 million HI in my ongoing PBEM game (Just about to enter January 1943). I've certainly not starved myself of planes or production.
Would 1/6 of my reserve HI be worth it to produce another decent CV? Yeah, probably. I'd rather do that than produce thousands of 1942 era Japanese fighters.
Would 1/6 of my reserve HI be worth it to produce another decent CV? Yeah, probably. I'd rather do that than produce thousands of 1942 era Japanese fighters.

- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: Japanese Navy... whats the point..
ORIGINAL: PresterJohn
Shinano cost 246,000 HI, or 6800 Single engined aircraft
An Unryu class CV translates to 1000 Single engined aircraft
A destroyer translates to 40-50 Single engined aircraft
An RO Sub 187 Single engined aircraft
Standard-A Cargo about 100 Single engined aircraft
Twin engined cost double single engined.
Thats a lot of aircraft you can build to throw at the allies. Pilot numbers should not a problem
Rob and Lenny might not want to read this:
In order to build 6800 additional aircraft over and above what you would build while maintaining naval construction, you would have to expand factories even more than you already do; which would use a lot of supply. 6800 single engine a/c are 567/mo. Pilot replacements may not be a problem but to add that many pilots to the mix, I suspect they would end up being very very inexperienced and die in their first fight- since you can add aircraft but you cannot add more air units to expand training.
That said, the best thing I can say about Shinano is that it arrives with very good pilots. The pilots might be worth more than the ship at that stage of the war.
Like Mynok, I intend to halt Shinano until my Naval yard capacity is no longer being heavily used. Amassing HI should also not be a problem even with accelerating other ships like the Unryus and Taiho. It is 9/42 in my furthest PBEM and I am currently banking 330k HI/mo and expect to have ~1.5 million on 1/1/43.
Sometimes things said in Nitwit sound very different in English.
RE: Japanese Navy... whats the point..
ORIGINAL: offenseman
Pilot replacements may not be a problem but to add that many pilots to the mix, I suspect they would end up being very very inexperienced and die in their first fight- since you can add aircraft but you cannot add more air units to expand training.
There are ways around this [;)]
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: Japanese Navy... whats the point..
I doubt there are ways to find an additional 500 pilots a month who are experienced enough to go toe to toe with the Allies reinforcements after say, 1/43. Different methods of unit expansion and training efforts can mitigate that to some extent but not that much. Some of those methods of unit expansion are gamey and in my PBEMs would not be allowed for that reason.
Sometimes things said in Nitwit sound very different in English.