Generals: Replacements and when

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

Generals: Replacements and when

Post by MilRevKo »

Are there any suggestions on whom to place in control of the high command, AGN, AGC and AGS?


I know that Kesselring is and option but as the Germans in a PBEM game I was just wondering what other players do...



thx
Stultum est timere quod vitare non potes -Publilius Syrus
Aussiematto
Posts: 344
Joined: Sun Feb 13, 2011 8:27 am
Location: Australia

RE: Generals: Replacements and when

Post by Aussiematto »

The problem with changing leaders is the AP cost. I use APs a fair bit to attach support units on turn 1 (eg the motorised divisions get pioneers, flak and either stugs or flamm pz) since you know they will be running ahead of hqs often. Then in turns 2-3 AP points often get used to reorganise things - eg corps to other armies plus more support units.

Normally I look at about turn 6-8 for a key infantry corps which is about to go into a major assault and check its leader - if weak, they get replaced. Ditto for a panzer corps.

I am probably too operationally focused however - could well be that a single brilliant commander in charge of 1 army (probably not AG) can do a whole lot more damage.
I still remember cardboard!
Garth Vader
Posts: 22
Joined: Tue Jan 11, 2011 1:37 pm

RE: Generals: Replacements and when

Post by Garth Vader »

I thought pioneers were used when assaulting a city or heavy forts. Why put them on motorized divs?
MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

RE: Generals: Replacements and when

Post by MilRevKo »

THX, I have been trying to figure out how the replacment of AGN's leader with kesselring will benitfit the Germans in the long run...
Stultum est timere quod vitare non potes -Publilius Syrus
Aussiematto
Posts: 344
Joined: Sun Feb 13, 2011 8:27 am
Location: Australia

RE: Generals: Replacements and when

Post by Aussiematto »

ORIGINAL: Garth Vader

I thought pioneers were used when assaulting a city or heavy forts. Why put them on motorized divs?

Depends on the situation -- in the early turns, one way to maximise the longrange strike power of the armoured forces is to beef up a mot. div. with a stug or flamm panzer, a flak battalion or panzerjager, and a pioneer, and then you have a multipurpose mobile infantry division which can be used to take out small blocking units safely with hasty attack. Sometimes, you will encounter a low CV unit which needs to be moved to free a path for panzers well into the enemy rear and the mot.div, supported, can do it reliably.

Of course, you are right in most other situations - pioneers should be used with infantry for big assaults. Remember, too, pioneers help in crossing rivers (AFAIK).
I still remember cardboard!
Post Reply

Return to “Gary Grigsby's War in the East Series”