Multi Dimensional Scenario Available, Would You Like To Try It?
Multi Dimensional Scenario Available, Would You Like To Try It?
I've been working on a revision of Tora Tora Tora that addresses many of the things identified on this board as problems. I consider it to be a high functioning Beta version at this point. If you'd like a copy, please PM me.
Features:
Airgroups activate with current aircraft, not aircraft to be available for production at a future date.
Dutch, Commonwealth, and British airgroups can use the P39, P40, and B25 in a PBEM game.
IJ resources a consideration. IJ's resources typically in the 15,000 to 25,000 range against a penalty threshold of 10,000, instead of running past 1,000,000.
Aircraft production desgined for an astute human rather than AI. Production decisions affect the game. No functionally infinite supply of aircraft.
Cost and benefit considerations in aircraft production decisions. Better aircraft have a higher cost.
Control and production scoring lowered to be similar to SSI system so kill points are relevant. There is an incentive for both players to obtain good value for their losses.
Manual scoring (a very easy calculation) using the SSI system results in a slight uncertainty about an Allied victory, as is the case in SSI scenarios. Perhaps not completely realistic, but I think it makes for a better game.
Scenario intended for PBEM with human factory control. Will not work if factories on computer control.
Can be played against AI if player handles AI aircraft production and airgroup upgrades. Requires the following settings
Human/Human
AI HQs on full computer control
AI subs on computer control
AI aircraft factories on human control (Alt-N changes control)
Player checks AI factories and airgroups at 4 to 8 turn intervals and makes changes
Help or Max Help for AI recommended (note that Matrix recommends Max Help for AI for all its scenarios)
If IJ is AI, since you're there checking on factories and airgroups, you might as well round up the TKs and send them to Nagoya. The reason AI runs oil doiwn to almost zero early 1942 is it insists on grabbing the TKs for Combined Fleet Replenishment TFs instead of using AOs, and sometimes sends mutliple TFs each with multiple TK units.
Features:
Airgroups activate with current aircraft, not aircraft to be available for production at a future date.
Dutch, Commonwealth, and British airgroups can use the P39, P40, and B25 in a PBEM game.
IJ resources a consideration. IJ's resources typically in the 15,000 to 25,000 range against a penalty threshold of 10,000, instead of running past 1,000,000.
Aircraft production desgined for an astute human rather than AI. Production decisions affect the game. No functionally infinite supply of aircraft.
Cost and benefit considerations in aircraft production decisions. Better aircraft have a higher cost.
Control and production scoring lowered to be similar to SSI system so kill points are relevant. There is an incentive for both players to obtain good value for their losses.
Manual scoring (a very easy calculation) using the SSI system results in a slight uncertainty about an Allied victory, as is the case in SSI scenarios. Perhaps not completely realistic, but I think it makes for a better game.
Scenario intended for PBEM with human factory control. Will not work if factories on computer control.
Can be played against AI if player handles AI aircraft production and airgroup upgrades. Requires the following settings
Human/Human
AI HQs on full computer control
AI subs on computer control
AI aircraft factories on human control (Alt-N changes control)
Player checks AI factories and airgroups at 4 to 8 turn intervals and makes changes
Help or Max Help for AI recommended (note that Matrix recommends Max Help for AI for all its scenarios)
If IJ is AI, since you're there checking on factories and airgroups, you might as well round up the TKs and send them to Nagoya. The reason AI runs oil doiwn to almost zero early 1942 is it insists on grabbing the TKs for Combined Fleet Replenishment TFs instead of using AOs, and sometimes sends mutliple TFs each with multiple TK units.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
I'm into late 1943 with this scenario in a game against a human player. Its working correctly and more realistically than Matrix scenarios.
(Space reserved for comments by my opponent, positive or negative. <G>)
(Space reserved for comments by my opponent, positive or negative. <G>)
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Like to test, cheers
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Hey, Zeke, got a PM from you but when I tried to respond it said PM disabled. ???
Please send a PM with your current e mail address and I'm mail you a zip. Version slightly modified based on experirence with my current PBEM game, which is into early 1944.
Please send a PM with your current e mail address and I'm mail you a zip. Version slightly modified based on experirence with my current PBEM game, which is into early 1944.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Hi Bard, just updated my email, should work now. Sending PM anyway 

RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Received your e mail address and forwarded a zip with the scenario and documentation. It needs a new aircraft icon file, which I haven't done yet. Ought to work though, as its predecessor version is working well in a PBEM game.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Two scenarios now available, Tora (starts afternoon of Dec 7, historical Pearl stike results included) and Rising sun (starts morning of Dec 7 allowing IJ player to design his own Pearl strike or omit it do to other things).
Manual scoring no longer required. exe edited so kill multiplier applies Jan 44 as in SSI.
Detail adjustments to production based on 3 PBEM games.
Not intended for AI play but can be played against AI for familiarization purposes.
Manual scoring no longer required. exe edited so kill multiplier applies Jan 44 as in SSI.
Detail adjustments to production based on 3 PBEM games.
Not intended for AI play but can be played against AI for familiarization purposes.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
ORIGINAL: bradk
I've been working on a revision of Tora Tora Tora that addresses many of the things identified on this board as problems. I consider it to be a high functioning Beta version at this point. If you'd like a copy, please PM me.
Features:
Airgroups activate with current aircraft, not aircraft to be available for production at a future date.
Dutch, Commonwealth, and British airgroups can use the P39, P40, and B25 in a PBEM game.
IJ resources a consideration. IJ's resources typically in the 15,000 to 25,000 range against a penalty threshold of 10,000, instead of running past 1,000,000.
Aha! I have noticed the resources in my Rising Sun game vs Allied Comp. I think they're overflowing the insidepw.exe report prog. Pretty ridiculous.
Aircraft production desgined for an astute human rather than AI. Production decisions affect the game. No functionally infinite supply of aircraft.
Cost and benefit considerations in aircraft production decisions. Better aircraft have a higher cost.
Control and production scoring lowered to be similar to SSI system so kill points are relevant. There is an incentive for both players to obtain good value for their losses.
Manual scoring (a very easy calculation) using the SSI system results in a slight uncertainty about an Allied victory, as is the case in SSI scenarios. Perhaps not completely realistic, but I think it makes for a better game.
Scenario intended for PBEM with human factory control. Will not work if factories on computer control.
Can be played against AI if player handles AI aircraft production and airgroup upgrades. Requires the following settings
Human/Human
AI HQs on full computer control
AI subs on computer control
AI aircraft factories on human control (Alt-N changes control)
Player checks AI factories and airgroups at 4 to 8 turn intervals and makes changes
Help or Max Help for AI recommended (note that Matrix recommends Max Help for AI for all its scenarios)
If IJ is AI, since you're there checking on factories and airgroups, you might as well round up the TKs and send them to Nagoya. The reason AI runs oil doiwn to almost zero early 1942 is it insists on grabbing the TKs for Combined Fleet Replenishment TFs instead of using AOs, and sometimes sends mutliple TFs each with multiple TK units.
Hmmm, I am tempted to try this vs the comp. In fact yes, I'd like to. [:)]
--
01/01/01
In DOS we trust
01/01/01
In DOS we trust
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
File sent as requested in your PM.
I used computer play for testing purposes. Got things in the ballpark. PBEM games resulted in a few more adjustments.
Its possibly a better AI game than I'm saying. I've developed an aversion to playing except against a human.
I used computer play for testing purposes. Got things in the ballpark. PBEM games resulted in a few more adjustments.
Its possibly a better AI game than I'm saying. I've developed an aversion to playing except against a human.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
ORIGINAL: bradk
File sent as requested in your PM.
I used computer play for testing purposes. Got things in the ballpark. PBEM games resulted in a few more adjustments.
Its possibly a better AI game than I'm saying. I've developed an aversion to playing except against a human.
Heh! I've wargamed my whole life and I've developed the reverse aversion I think. I found that human opponents sometimes played too gamey for my tastes. Some were also too competitive for my tastes. On the other hand I've had excellent opponents in the past who I treasured. Guys who basically played for the fun of it, out of curiosity to see what happens if you tried a certain historical variant or strategy. I used to chat and discuss everything about the game with them.
--
01/01/01
In DOS we trust
01/01/01
In DOS we trust
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
I'm fortunate to have played people who generaly oppose gamey stuff although some are quite aggressive and creative in their strategy. Their views and input is why the the recommended rule set for PWB isn't thee short paragraphs. Most of which could be summarized as "don't take advantage when the game can't realistically simulate a condition".
I'd consider working on a game that would work better for AI play but would want the help of a person who is primarily an AI player. Early view is there would need to be separate exes for Allied and IJ AI.
I'd consider working on a game that would work better for AI play but would want the help of a person who is primarily an AI player. Early view is there would need to be separate exes for Allied and IJ AI.
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RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Is this still available? If it is, could you PM it to me?
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Actually what I have is a better version, the result of suggestions by people who played earlier versions. Sent by PM.
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RE: Multi Dimensional Scenario Available, Would You Like To Try It?
With bradk's permission, I've mirrored his files at http://many-words.com/pacific-war/ , along with the manual from the Pacific War v3.0 zip and the Wargame Academy annotated rules.
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RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Thanks to all, for providing the download.[:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
ORIGINAL: Fishbreath
With bradk's permission, I've mirrored his files at http://many-words.com/pacific-war/ , along with the manual from the Pacific War v3.0 zip and the Wargame Academy annotated rules.
There is also a document I've found very useful, written in the 90s, PWHints. Its for the SSI version but I've added notes applicable to Matrix V 3.2. If you'd like to put it on your site I can send it to you.
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RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Send away, and I'll put it up when I get a chance.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Hi Brad,
playing your scenario with Skipjack as Jap, some remarks:
The Jap production is too low! End of 1943 it is at 65, heavy ind 185 (oil 167,000, resources 570,000) and the output is not even replacing moderate ac losses [:(]
There are 4-5 Jap blank factories @ 1 doing nothing
Also you seemed to have changed the values of the Jap long lances torp, can't hardly get any hit and if they hit nearly no damage.
Please check.
Cheers
Chris
playing your scenario with Skipjack as Jap, some remarks:
The Jap production is too low! End of 1943 it is at 65, heavy ind 185 (oil 167,000, resources 570,000) and the output is not even replacing moderate ac losses [:(]
There are 4-5 Jap blank factories @ 1 doing nothing
Also you seemed to have changed the values of the Jap long lances torp, can't hardly get any hit and if they hit nearly no damage.
Please check.
Cheers
Chris
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
Update 9/44
Avoiding air combat since months and still unable to fill up my sqns. The Jap production is way below historic and I have far more oil and resources than the Japs ever had.
I can NOT recommend this scenario.
Avoiding air combat since months and still unable to fill up my sqns. The Jap production is way below historic and I have far more oil and resources than the Japs ever had.
I can NOT recommend this scenario.
RE: Multi Dimensional Scenario Available, Would You Like To Try It?
I have noticed the challenges of getting front-line aircraft to my squadrons - this was very pronounced in 1942 when the allied squadrons had to rely on British or export versions of the P39/P40s. But that was what I was expecting from the scenario notes. It was late 1943 before the allied squadrons turned in the last of their P39 exports, P40 exports and Hawks. Could only keep maybe 1 squadron operational of each do to lack of production. More factories and the ability of the allies to use the F4U and the P47 eased the shortages. Still I did not produce the FM2 in 1943, regarded it as a luxury (F4F would have to do).
Loss of the B17 pool at the end of 1942 was painful; even though I knew it was coming, without it there was no way to transfer B17s to remaining squadrons after upgrading 1 group with Liberators. Result was several squadrons out of action awaiting replacements. 4E bombers have been short all game and Jan 1944 I still have <30 in the B24 pool. Still no B29 factories on line - guess I will have to go on waiting for them [;)]
On the plus side, getting the F6F in April was a big improvement. [8D]
Loss of the B17 pool at the end of 1942 was painful; even though I knew it was coming, without it there was no way to transfer B17s to remaining squadrons after upgrading 1 group with Liberators. Result was several squadrons out of action awaiting replacements. 4E bombers have been short all game and Jan 1944 I still have <30 in the B24 pool. Still no B29 factories on line - guess I will have to go on waiting for them [;)]
On the plus side, getting the F6F in April was a big improvement. [8D]