AI constructors

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
alexalexuk
Posts: 139
Joined: Tue Apr 06, 2010 1:14 pm

AI constructors

Post by alexalexuk »

Ive noticed that i can outspam the AI with contructors - by queuing up like 5 of them early in game, a year later get another 2, and then add around 2-3 per year.

Mid game, i get up to around 30 constructors, ive noticed the AI having about a 1/3.

Can there a setting placed into races.txt that allow the modification / focus of the AI on constructors based on a ratio on either how many colonies, or mining stations, or something else?

Ideas?

Alex
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: AI constructors

Post by Data »

I think this will need to be requested along with the extra modding options. Once we have it I don't think there'll be a modder in sight who will not implement it.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Zilas00
Posts: 6
Joined: Sun Feb 20, 2011 3:16 am

RE: AI constructors

Post by Zilas00 »

Does anybody actually need 30 constructors? I only have a max of 6 to 8 in any game I have played and still have zero demand for all resources and heavy cashflow. Im probably missing something I am not thinking of or aware of but it seems 30 constructors is a waist of your maintenanc money.
User avatar
Gray Death
Posts: 63
Joined: Fri May 04, 2007 4:34 am
Location: Germany

RE: AI constructors

Post by Gray Death »

My guess is a quick handle of a debris field.
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: AI constructors

Post by Data »

This request is mostly for the AI to help it develop faster and better....without going in the red, obviously [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Moltrey
Posts: 415
Joined: Sun Apr 11, 2010 2:11 pm
Location: Virginia

RE: AI constructors

Post by Moltrey »

and therein lies the crux of the problem. If you make the AI do certain things that a human takes for granted, it's likely that the AI will not be able to understand a) the importance or b) the consequences underlying those new behaviors.

Something I am sure they struggle with all the time on DW.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: AI constructors

Post by J HG T »

I rarely have more than 5 constructors on my games. As I usually play slightly smaller and slower games, and micro my constructors, I rarely need that many of them.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: AI constructors

Post by Data »

only times i need more is when repairing two or more WD's and some graveyards while at the same time keeping up with private sector demand and expansion
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Gray Death
Posts: 63
Joined: Fri May 04, 2007 4:34 am
Location: Germany

RE: AI constructors

Post by Gray Death »

In my actual game I use 15 Constuctors.

I build the last 7 only because its a race against 3 other empires to repair up a debris field. I really dont want those powerful ships in the hand of primitves.[:D]
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: AI constructors

Post by cookie monster »

At the mo I have 29 constructors, on a 1400 star galaxy

I could do with 10 more for the debris fields

Got a WD on repair, the pirates got rid of the enemies ship which was there

So I pounced!
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: AI constructors

Post by Igard »

ORIGINAL: alexalexuk

Can there a setting placed into races.txt that allow the modification / focus of the AI on constructors based on a ratio on either how many colonies, or mining stations, or something else?

You know something, I don't think this is on the modders masterlist, but it really should be. [;)]

EDIT: I've added this to the modders masterlist now as well as lots of empire policy settings that should really be moddable too.[:)]
Post Reply

Return to “Distant Worlds 1 Series”