I've had WitP:AE for some time now (got it when the Matrix sale was going on), but it was always left on the 'I still need to sit down properly and take a good look at it'-pile. That has resulted in not touching it after a brief look right after I downloaded it.
However, I am now keen on taking some serious effort to try to get to terms with playing this beast.
I am no wargame expert by any means. I have no military experience whatsoever. I just enjoy wargames; have been playing them since high school and the WW2 era takes a special interest for me.
Armed with 'The World War 2 Desk Reference', some encyclopedias on aircraft, ships and weapons, the WitP:AE manual and these boards I should be set to start, should I not?
Here comes the first problem; The manual is an extensive listing of what each and every screen and button does, which makes it rather tough to get through trying to read it from cover to cover, not to mention in bed after a day's work!
From what I gather from these boards the mentioned tutorial in the manual was never finished and people generally suggest to read through some AAR's to get up to speed.
All fine and well, but even Sardaukar's Newbie tutorial expects you to know how to navigate around the game's many menu's already in advance.
Which chapters of the manual would you think would be 'need to know' (keep a starting player in mind) and which chapters would you label 'nice to know'?
The goal is to get me engaged in the game as quickly as possible, obviously.







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