Routed Unit Distance?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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pad152
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Joined: Sun Apr 23, 2000 8:00 am

Routed Unit Distance?

Post by pad152 »

Is there a limit to the number of hexes a routed unit can travel? It does seem a bit odd at times, that a unit can travel through so many enemy ZOC hexes to escape.

Is it correct that routed units can bypass small units that surround it to escape, even when completely encircled?
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cpt flam
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RE: Routed Unit Distance?

Post by cpt flam »

it's correct that if you attack the same turn that you encircle a unit
being not considered isolated yet
it can rout throu your units
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*Lava*
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RE: Routed Unit Distance?

Post by *Lava* »

I do think there is a limit... somewhere around 8 hexes. And yes, a unit will rout through a ZOC if it is the same turn that the ZOC is created in. I also believe a unit will have a tendency to rout towards its parent HQ and have seen units rout from outside a pocket into a pocket made during that move.
Cavalry Corp
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RE: Routed Unit Distance?

Post by Cavalry Corp »

So routed units will surrender if they were surrounded the turn before ?
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castlebravo
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RE: Routed Unit Distance?

Post by castlebravo »

ORIGINAL: cavalry

So routed units will surrender if they were surrounded the turn before ?

Not automatically.

For units cut off the previous term:

Units will surrender if they fail are morale check during the supply phase (I think), whether or not they are routed or not.

Non-routed units will surrender if they are forced to retreat, and there is no friendly-ZOC hex to retreat to.

Non-routed units will still surrender sometimes if there is a friendly ZOC hex to retreat to.

Routed units with no non-routed unit in the same hex will surrender if an enemy unit moves adjacent to them (they disappear without a popup, but in reality they surrendered).
Cavalry Corp
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RE: Routed Unit Distance?

Post by Cavalry Corp »

OK noted and thanks
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Harovan
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RE: Routed Unit Distance?

Post by Harovan »

In my last game, the unit in Hanko routed to Tallinn. Must have been a lot of swimming.
marty_01
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RE: Routed Unit Distance?

Post by marty_01 »

Or the Russian Baltic Fleet picked them up. I beleive if you have naval transport capability and a unit is in a port it can route to another port. Sort of like Dunkirk.
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